Xbox’s new policy — say goodbye to unofficial accessories from November thanks to error ‘0x82d60002’::Got error 0x82d60002 on your Xbox accessory? There’s no fix, Xbox is going to block the use of detected unauthorized accessories with its consoles from November 12, 2023.
“Made for Xbox” branding for proprietary accessories approved by Microsoft incoming. Anything else won’t work.
How hypocritical of MS to pull this on their consumers after making it such a big deal that competitors like Apple do this same thing. Pot meet Kettle.
Anyone surprised? MS is one of the shadiest companies out there. Google gathering user data? “Don’t get scroogled!” Microsoft account required for windows 11? That’s completely different. Gamers in particular just fell for their self-imposed image as the good guys because of Game pass and constantly bashing their competitors.
If I remember correctly, it was them first charging for online services under Xbox Live Gold for functionality that was usually free on PC.
after making it such a big deal that competitors like Apple do this
Did they?
The optimist in me says “maybe this is just to prevent cheaters from using XIM and Cronus and it’ll be cheap and easy for other manufacturers to get authorized”
The pessimist in me says “so Microsoft is going to charge a shitton for authorization… great”
The realist in me says “I play on PC”
Can’t wait for Windows 12 rolling out error code 0x35EF00DA - Unauthorized mouse detected
I’m relatively confident that Microsoft understands its only leg up on Apple is that its ecosystem isn’t a walled garden.
it’s = a contraction for “it is” its = possessive
It’s the opposite of what you’d think.
I don’t mean to grammar nazi you. This is one I had wrong for 3/4 of my life so I’m just trying to help ya out.
If a game can be cheated by using a 3rd party controller then the only skill involved in the game is how fast you can press the buttons, so who cares?
I disagree with your premise there. Using a controller that requires absolute input (a mouse) while your opponents use a controller that requires relative input (a joystick) gives you a leg up but it doesn’t remove skill altogether. Using a mouse still requires skill, but it’s easier to learn to use well.
I abandoned Xbox back when they announced Xbox One and said it required a Kinect and would be always online for DRM purposes. The backlash was severe enough that I remember their stock price taking a hit and that Major Tom dude having to come out and backtrack.
I knew then and there that they’d always try to bring this DRM/hyper controlling nonsense back. Just didn’t think it’d take them so long.
I’ve never owned any Xbox because even Windows is too hyper-controlling for me.
(I game on Linux, of course.)
That’s when I stopped. I think the only things I missed were Halo 5 and 6, and I understand I missed very little.
I’m using game pass on PC now, and when they start fucking around with that, I’ll turn them back off.
I jumped over to Playstation and I can’t say I’m having a bad time. Some great exclusives have come out. Horizon Zero Dawn, Spider-Man 1 (I’m too poor for Spider-Man 2 so have no opinions), Bloodborne, God of War… Been a nice time and same here on Halo being the only thing I missed.
Well that and the controller.
I was going to get Xbox (whatever the random name for this next gen is) for Christmas and have been with Microsoft since the 360, but now I’m moving back to the PlayStation 5. Granted, I’m barely a gamer and use it more as a media center than a game console, but even I’m getting tired of Microsoft. I’ve been off of their operating system since college so gaming is the last Microsoft product I had.
“it’s all just for your protection!” I’m amazed that people actually believe this shit. That’s the same argument as with various countries fighting against CSAM, seeing that as an excuse for total privacy invasion. Like come on…
No one believes it, but in the world of PR you just go with the thing people are least likely to argue against or most likely believe “for the children” or “because safety”. PR doesn’t really even matter when you’re so enormous.
I never gamed on console because I like more control over my environment…and that started 25 years ago. Super glad they were just approved to buy Activision/Blizzard, “more choice” was what their grinning exec said in a consolidation purchase.
Simple: because they’re cheaper.
Like, say you build a gaming PC that’s comparable to a PS5. I think it would be extremely hard to come up with a combination of PSU, ram, mobo, GPU, CPU, wifi, storage, case, keyboard, mouse, and game controller that costs less than a PS5 and has comparable performance. Even if you picked entry-level components. And you still have to pay the Windows tax probably. And all of that was much more difficult than just buying a PS5 – not everybody has the time.
As a consumer, having certified static hardware configuration means you know exactly how it’s going to run off reviews on the same hardware. You know that you are going to get support the manufacturer and aren’t going to have to worry about the manufacturer of the motherboard pointing fingers at the manufacturer of the GPU or RAM or CPU if you have a problem. Updates and driver support is all handled by the OS.
But probably the biggest reason is that consoles already have the best name recognition, higher user adoption, and hardware is sold at a discount compared to comparable PCs.
Theres actually a single one on the PS5, it essentially has a chip to hardware accelerate storage to ram loading speeds that PC speeds cant fully tap into yet.
Playstation devs are just badly leveraging the sole advantage it has.
The Xbox is virtualy a pc.
You’re absolutely correct about this chip - but it’s actually possible to replicate on PC with modern GPUs and CPUs, as they have really fast decompression blocks for specific algorithms that would work for game assets.
The issue is that for compatibility reasons developers don’t rely on them.
it has some of the speed, but it’s not quite the same. direct storage is something the Xbox would have access to, but xbox is not directly hardware accelerated in the same way the PS5 is. Think similar to FSR VS DLSS. one utilizes special hardware in order to achieve its result.
Console developers sell at a loss specifically to tie you to their ecosystem and get as much money from you as possible. Which is why it’s so complicated to get a PC equivalent in specs to, say, a PS5 at the price of an actual PS5 - unless you go to the used parts route and learn how to assemble parts by yourself.
Because it is cheaper to develop for, so you tend to get games that take better advantage of the hardware and increase performance.
You also have consumer inertia too.
Back in the day, Nintendo got big on quality control. That’s less of a selling point now that almost every big publisher is pushing for yearly releases and devs need to rush out unfinished games to meet corporate expectations. A console was also just miles ahead in user friendliness that a computer up until around the PS4/Xbone.
The way forward for consoles these days is to have more interesting hardware, but Microsoft is resistant to just having gyro in the xbox controller so don’t hold your breath for the next xbox being anything worth looking at.
If you use windows, this is the way it will be on PC in a few years as well.
I think the moment that happens, it’ll truly become the year of the Linux desktop.
Over the course of fifteen years, we went from WINE being able to run nothing but World of Warcraft in a playable state, to thousands of games now being playable through Proton with equivalent or even sometimes better performance than Windows.
Valve were wise to put their eggs in the Linux basket, because they’ve evolved Linux as a gaming platform by leaps and bounds. Steam Machines may have flopped but the Steam Deck has sold millions and given developers legitimate reason to support Linux (or at least SteamOS.)
There’s been talk about Microsoft plastering ads all over Windows 11 or making Windows 12 a subscription-only OS. Linux is free, open source and ad-free.
because having a stable, unchanging platform is a lot easier to code on and extract performance from than the 100,000,000,000 billion possible combinations of PC hardware.
edit
You can get angry over it all you want, it doesnt change the fact that its the truth.
In fact, the state of games in general is shit because a lot of you fucking goblins with more money than sense keep running out and pre-ordering/day1ing games and fawning over them no matter how much of a broken piece of shit they are, and white knight against any and all criticism. Maybe if YOU stopped creating a market for shitty, broken, badly performing games, They’d stop fucking releasing shitty, broken, badly performing games.
But no, you don’t want to be responsible for your actions, So you want to take it out on everyone else… because god forbid it ever be mommies special little angel thats at fault.
So remember that next time you want to scree about consoles or whatever else. Cause they are not the problem. People like you are.
I don’t have a lot of time for gaming, and my desktop computer I built 12 years ago still works for what I need it for (and the occasional Rocket League rounds), so the PS5 is just easier. Plug and play when I want to.
Been playing games I got through the PS+ Extra for two years, and haven’t purcy for a single game since, as I’m a patient gamer, and the selection of games is right up my alley!
Oh, and if I’d have the money (and time), I’d get aPC instead. Maybe when the PS6 is released.