Xbox developer tools are on the way for AI NPCs and more.
Is this like the supposed cloud assisted destructible buildings that were supposed to wow us to death in Crackdown 3? But instead we got another severely watered down xbox 360 “copy and paste” game for the Xbox one?
Oh man, please don’t remind me of that disappointment.
On the other hand, I felt like “Drivatars” from the Forza series were decent. They at the very least felt a bit better than the static randomly generated drivers. I’m sure others may have had different experiences though.
Guess we’ll see how it turns out though.
I’m most looking forward to a jump in general NPC intelligence and ability. I just want to exist in a world where I can ask an NPC to do “quests” for me, so I can run my shop in peace.
The sad fact is that most of the generative AI advances don’t really help with this. They might make npc dialouge more flexible and less static, but nothing in the toolbelt Microsoft is offering would improve general NPC AI.
Maybe down the road we’ll see something, but I suspect MS is really just offering text and modeling automation.
I’m not sure about the Microsoft toolkit specifically, but I’m talking about something along these lines:
https://arxiv.org/abs/2304.03442
I’m actually experimenting with something similar at the moment, though it’s very early stages right now.
Or just ask them to move out of the way, or tell them to go a specific direction when their path finding fails.
And yet, it would be far more dynamic - not to mention easier to implement - if it were powered by an LLM.
no, it wouldn’t. you would spend 10x the time to make a generative model that fucks up constantly from biases you never imagined.
The dialogue stuff is pretty interesting at least. As long as the models needs to run in the cloud and not on-device, I don’t see it catching on - but who knows in a few years?
milo?