68 points

It’s unclear exactly what the developer’s standards threshold might be, given the mess that was deemed acceptable enough to release in the first place.

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6 points

This should be the top comment. Anyone even considering the game at this point should really avoid it out of principle. The only way things like this will stop happening will be when people STOP BUYING SHIT-PERFORMING GAMES!

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3 points

I bought it and refunded it, which I rarely do. I could run it fine, but some of the implementations didn’t seem done

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1 point

Refunds hurt more than not selling a unit. So it’s actually a good thing you did it that way.

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35 points

Why did they release it in the first place if it wasn’t up to their standards?

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21 points

Money!

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3 points

misterkrabs.gif

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18 points

Paradox probably wanted money now rather than later

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21 points

If the game doesn’t meet their own standards, why exactly did they bother releasing it instead of delaying PC like the consoles were?

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10 points

So they didn’t get sued / punished by Paradox, their publisher.

There was probably a contact that said “CS2 will release by XX.” If they didn’t hit that target date, there could have been financial penalties.

Obviously it sucks for the consumer, but hitting that target of release and then working to improve the game was probably Colossal Order’s only option.

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2 points

Exactly. Blame the publisher, not the developer studio here. That’s the case for at least 99% of these kinds of fuckups.

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3 points

Especially when it released almost immediately after the new Harebrained Schemes game flopped. Paradox was absolutely not in a position to let a tentpole slip, re: investors.

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3 points

I feel like it couldn’t have been more clear that the publisher caused this. CO has been very communicative in saying that the game wasn’t hitting their performance target, even doing what they could to delay the console release.

I’m not trying to make excuses, but CO seems like a bunch of devs that really love what they create. Paradox is a bunch of money hungry leeches that couldn’t imagine waiting another day for their dollar.

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3 points

I met their standards, it’s just that they realized those standards were too low after the backlash.

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17 points

First week Performance was unplayable. 2nd week its fine and I’ve forgotten about the bad performance and I’ve been enjoying the hell out of the game. It’s so good and I’m excited for future dlc, assets and mods.

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9 points

It kinda sucks honestly, because I think if they literally got one or two more weeks, and disabled the offending settings such as depth of field, they would have received far less flak. I feel like a good 70% of the complaints are due to bad defaults.

Like, sure, they probably still would have gotten some justified criticism for it, but I don’t really think the game deserved as harsh criticism as it got, or at least, the problems are all very surface level, and underneath what is there actually works well.

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4 points
*

No there are actually severe bugs in the financial model of the city also, stuff like that. But it will be fixed eventually. It’s not a bad game. It does what it’s supposed to and it’s more user friendly than the previous version.

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1 point

Examples? I’ve been playing since launch and haven’t seen anything glaring. The way it’s structured is a bit different, but it all works out when you learn the system.

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4 points

Eh I’m not buying it on principle now. Kind of sick of these rushed releases.

Finish them before releasing them.

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3 points

Tried and true method is still wait until patches and DLC fix everything. If they don’t have the patience to create a working game, I’m not rushing to by it.

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1 point

Anyone interested will buy it eventually. It doesn’t matter if the release is shit they’ll buy it eventually and CO will make money from dlc sales. Based on what I’ve played so far I can tell this game is going to be amazing in a few years.

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4 points

I personally went from having to have everything on low or turned off to literally cranking everything all the way up and it’s still playable. Mind you, I’m running an eight year old quad-core Xeon, 64Gb of 2400mhz ECC DDR4, and a 2080ti. Game’s installed on a SATA SSD that isn’t exactly new.

And yes, I’m aware that’s an odd mishmash of parts. Most of it came from an old server my last job was throwing away.

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4 points

I agree, it’s playable and fine with the right settings, at least on my machine. I have a old cpu but powerful graphics card, Radeon 6900 XT.

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3 points

I’ve been having playable framerates but they’re not improving. On a 10k city I get about 45fps average but I frequently experience frame drops which definitely make it less enjoyable to play the game. My specs are Ryzen 9 5900HX, RX6800M, 32GB RAM

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2 points

I’m not sure what framerate I’m getting but it’s good enough for me and I do get some drops. I’m on a 50k pop city with a 2070 and a ryzen 5600x and 32gb ram.

They’ve said there is a lot of room for optimization but I don’t expect to much because cs1 ran like shit for what it was.

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2 points

It’s been really fun but I hit a wall where I realized I wanted all the mods and assets from CS 1 to continue my building.

Not having central transit hubs or multi directional subways feels so limiting.

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15 points

X Doubt.

They are going to be released on the same schedule they always were.

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1 point

They already mentioned delaying the first dlc from the planned Q4 2023 release to Q1 2024.

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