27 points
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Some highly summarised takeaways from the notes:

  • Items
    • 5 new Class Uniques, 1 new Uber Unique
    • 5 new Class Aspects, 2 new General Aspects
  • World & Experience
    • World Tier 2 gives +20% gold and +15% drop rate
    • Higher level enemies give less experience now
    • Powerleveling with one player sitting at the entrance of the dungeon was nerfed
    • Helltides got a bit harder and take more cinders for chests
    • Monsters’ HP scales higher with more players in a party (85%/player -> 100%/player)
  • Balance
    • Various rebalance changes, most underutilized spells/aspects got buffed, only minor nerfs (to spells/aspects) it seems
    • Various nerfs to item affixes including Vulnerable Damage, Cooldown Reduction, Crit Damage, Damage Reduction
    • Inherent stats for Swords (Crit Damage), Crossbows (Vulnerable Damage) and Offhands (Cooldown Reduciton) have been heavily reduced
    • Damage % affixes have been buffed

I didn’t have time to go through all the details and especially the single class rebalances, but I think this is the most relevant info from these patch notes. If I forgot something let me know.

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23 points
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Looks like experience in general got a pretty good size nerf?

Oh my god cinders barely drop anymore regular mobs only drop one half the time. I got about 45 minutes in and got 230 cinders

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24 points

In general it looks like they have made Helltides a giant waste of time.

Tougher mobs and more cinders to open a mystery box? Listen, Blizzard, I didn’t get anything special from the boxes anyway. 95% of the time I sold it or broke it down.

I get the impression they’ve misjudged how valuable we find Helltides.

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8 points

Cinder drop rate is a confirmed bug, so at least they’ll fix that.

The mystery boxes were definitely worth running if you were looking for legendary aspects. 2+ legendaries per mystery box, I usually got 4 or 5. It didn’t take very long to get 175 cinders and you collected lots of obols at the same time.

Now at 250 cinders it’s just going to be slower. Ugh.

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1 point
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Cinder drop rate is a confirmed bug

Either it was intentional and they’re backtracking or literally no one who actually plays the game tested the patch before they released it, and no devs or anyone working on the game plays helltides themselves. Although that would explain the rest of the patch notes…

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1 point

Where did you see cinders drop was a bug?

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21 points
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TLDR; nerfs to play longer and increase engagement time

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12 points
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Which, for me, just makes me want to play less.

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4 points

Absolutely. Not only was I already avoiding trying new builds because of the hassle of respecting, but now the build I do have is less effective and I’ll have to respec anyways? No thanks. I’m out. The game felt like too much of a chore even before this patch.

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20 points
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Oh Wow, these are some awful patch notes. Nerfs all around, no buffs to the deadest of classes. I honestly do not think i will play Season 1. Its like they dont want us to be exicted or look forward to anything. These notes full of Nerfs just leave you feeling Deflated, not the kind of patch you release to advertise your new season.

Already too many affixes, and now they add more! WTF? No UI updates to help us figure out if an item is an improvement or not.

And on top of that they nerfed levelling if you dont want to play the story again. Jeez.

Sigh…blizz

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4 points

The entire Malignant Heart mechanics should be some pretty major buffs in themselves though.

Not to mention the season journey buffs.

Better to actually play the season and decide instead of just guessing how things will be with only a sliver of info and ignoring info we have outside of these notes.

Have to look at everything together

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16 points
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They pretty much nerf everything. They try to force player to use +physical/bone/etc… instead of stacking crit/crit dmg/vulnerable without understanding that if we focus on those, it’s also because it’s simple to figure out.

There are way to many affix, most people can’t tell if an item is an upgrade or not because of it. Instead of fixing this, they add even more useless affix and nerf the useful ones…

We’re increasing the availability of the Affixes below to make them easier to include in different builds.

I swear it’s like they don’t want people to have fun. It feels like WoW all over again when they added useless stats like resilience.

I’m amazed that they didn’t learn anything considering how old WoW is, they should know that what’s gonna happened is people making softwares to do the maths instead of them.

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10 points

Not many developers make games with the main purpose being to have fun anymore.

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9 points

I’m torn over this point, I agree there’s way too many affixes and they make everything confusing, but having all builds go with Vuln/Crit is pretty boring.

I wish they grouped all the +% damage affixes in a couple more generic ones, and made them more impactful, to the point you’d have some freedom in deciding stats for your build without being overwhelmed by the amount of fodder affixes.

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6 points

Everything goes with vuln/crit though because that’s the best general damage stat. Every class can vuln super easily and crit is always just generally good, if we had vuln split into phys/elemental vulns that could potentially top out at higher numbers than the general vuln that would be cool but as it is designed now every class will always stack those 2 stats until they’re nerfed into the ground and considered useless. And Crit just hinges on so many affixes and it’s so generally good with all damage types that it’s here to stay as like you said % damage is way to specific with what types of damage it buffs. If they had nerfed those stats but then turned around and gave us itemization to work around the nerfs that would actually be interesting instead of just a flat nerf to every build in the game.

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4 points

Agreed but if they want people to use other affixes, first they need to remove a lot of them.

One of the main point of an aRPG is looting, if you can’t figure out easily if a loot is an upgrade or not, you’ve done a shitty job with your game.

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2 points
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11 points

They’ve nerfed crit, vuln, and cdr. I doubt these increases offset that amount of power loss.

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6 points

Thanks for showing my point about too many affixes.

Explain to me how you’re gonna know if your current sword with vuln/crit/crit dmg is better or worse than the new shinny drop with +cutthroat/crit/trap for a rogue.

Hint : You can’t without testing, and how are you gonna do that without enchanting + reroll 1 affix ? We didn’t have that many affixes in Diablo 2 LoD and surprise, nobody complained !

What’s gonna happen is the players who’ve gonna keep playing the game will use websites like « Ask Mr Robot » everytime they get loot.

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1 point
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WoW started improving again around the time they started moving people over to work on D4.

It’s the same idiots making the same mistakes.

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