I got this game to play with my wife and her family. The characters are adorable, the levels are full of charm, the music is outstanding, and the platforming is really tight.

However, the multiplayer is an exercise in frustration.

  1. The camera constantly jumps ahead at minimal prompts, forsaking anyone who isn’t adept enough to get every jump as perfectly as the best player, even if that player is the kind who is inclined to wait. The camera just makes whoever it follows into an ass to the other players.
  2. Online connection options aren’t intuitive. It cannot even be disabled in the middle of a level. You have to quit, run somewhere on the map, disable it there, go back and restart the level. Contrary to the intent, it takes you completely out of the game.
  3. There is no shared progression with online friends. If a step is particularly complicated and you leave your friend behind, you don’t really have a means to “carry” them through the level or get the items for them. If they get stuck and you want to progress together, you just have to wait in the over world until they struggle it out for themselves. Otherwise hope they understand you as you try to explain what buttons they need to press, when and where. I think my wife and I spent an hour in online co-op with her parents just waiting for them to finish a challenge that her father refused to give up on. We ended up not doing anything else that night and a bit disappointed in ourselves.

I just don’t know why they needed to go with this whole ghost thing. Just let 4 of us play in the same world, the same levels, and collect the same resources. Why is that so hard?

23 points
*

As to your first point, these sides scrolling multiplayer Marios all seem to suffer the same fate, at least with 3-4 players. Two players is a little easier. The camera just isn’t built for players to be all over the screen and have it keep up. And, it wouldn’t work either to have each other simply completing a section one after another all the time. It’s certainly not how people envision playing together, yet find out quite quickly how they are forced to play together. I think these games still shine the most when played solo.

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8 points

I get the frustrations but I have to say that the game solves my biggest issue with almost any multiplayer out there - being able to play with toddlers, kids and spouses who are not competent at gaming. I’m just so happy to be able to play together as 4 yoshis carrying the kids on our backs and lost lives dont matter!

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7 points

Of course it is, Nintendo doesn’t know how to properly integrate multi-player. Especially online. Sometimes they accidentally do an okay job, and there was a while where the handheld consoles did some cool stuff but some perverts on Pictochat scared them so bad you can’t even talk to your friends in Smash Bros.

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2 points

some perverts on Pictochat scared them so bad

let’s not downplay what actually happened there. what Nintendo did in response was the correct decision. paedophiles are much more than “some perverts”

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3 points

The correct response to pedos or whatever on your social service is moderating your social service. Every service has pedos and nazis until they’re sufficiently discouraged by being banned and reported to authorities often enough.

Nintendo’s response was “welp, we tried. Guess there’s no way at all to let people meet each other and socialize through our games, because any form of communication can also be used for exposing children to sexual predators”

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1 point

You want nintendo to review every single message sent in every language worldwide? All for the sake of a silly messaging platform no one needed?

I realize that won’t happen, and that we don’t need to send each other drawings via our nintedo system, I think it’s a good thing to shut down avenues that give pedophiles direct access to children don’t you?

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6 points

Yes! While I don’t really play online this camera choice and crown system seems purposefully designed to cause fights between siblings. I can’t tell you how difficult it is to play this game with my kids and not have it end I tears 5 minutes in because someone didn’t wait or got the flag. It is maddening and basically ruined the game for ⅔ of my family

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6 points

You can turn online off from the pause screen, no need to run anywhere. But yeah multiplayer works a bit better in local than what you described. Haven’t bothered with online multiplayer at all.

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5 points

Well now I feel kind of dumb. The pause menu was the first place I went and neither my wife or I noticed the prompt to disable online features, so we ended up quitting the level to hunt down the little wifi tower thing in the game. Next time we play, I’ll look more carefully.
Local is much better in terms cooperative play, but what others are calling the “crown system” makes it really frustrating if any one person in the group decides to explore while waiting for someone else to try something.

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1 point

Sorry, I didn’t mean to indicate that it’s available in the level, but you can definitely turn it off from the pause menu in the overworld, you don’t need to run around to find the tower. I don’t remember if you can do it in the level.

and yeah, multiplayer is frustrating. I still have never seen as good of a system as the lego games in any local multiplayer game.

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