64 points

Lack of graphics settings aren’t why I stopped playing. It’s the game mechanics. The game isn’t that fun for two major immersion breaking reasons.

  • Loading screens. So many loading screens. Just reminds me I’m using software instead of being in a universe.
  • Over reliance on fast travel. Yeah, space is boring. But why have a space setting at all if we are going to skip through it? Why bother building custom ships if there are no real challenges to overcome with them because spending time in space is not necessary at all ? Worse, it’s a bad experience because of the loading screens.
permalink
report
reply
17 points
*

There should be a happy medium. I haven’t played Elite Dangerous in a year because I’m 50 jumps away from where I need to go, which means like 3 hours of nothing but travel. But the realism is out of this world. This Starfield thing of never needing to fly is too far in the other direction. I think a happy medium would be a system like Elite Dangerous, but if you need to travel more than a couple of systems over, have a long distance jump gate or something like that, and maybe autopilot. Eve online has jump gates and autopilot, but it can still take hours to cross the universe. It’s more entertaining to have a quick travel option for those scenarios. Eve has wormhole systems that will let you cross the entire universe in a few jumps, but finding those connections will take longer than just flying directly, unless you’re in a huge wormhole corporation that uses 3rd party tools to map all of the wormhole connections to known space.

permalink
report
parent
reply
7 points

Everyone loves to hate on it, but one thing that Star Citizen absolutely nails is the sense of immersion. From the time you load in until the time you are inevitably disconnected from the server, and from ground to ship to space, you are in one experience with no loading screens

permalink
report
parent
reply
7 points

Given every single system in Starfield is already explored and built on, I think they should have just given up on the jump system and gone with a gate system like Freelancer or the X series. You get to fly to every point without menus while still being time efficient. The reason they didn’t go with this is presumably because of the supposed “exploring the unknown” angle, but you never explore anywhere new in Starfield anyway.

permalink
report
parent
reply
6 points

Why doesn’t Elite let you travel offline? Like, set the destination, close the game, and reopen it 3h later.

permalink
report
parent
reply
4 points

Because they decided to make the game always online in a persistent galaxy so the possibility a ganker finds has to be respected.

permalink
report
parent
reply
2 points

I’m not sure. I guess because they go hard in the simulation aspect of the game. Although if we’re being realistic, it’s unrealistic that you’d have an interstellar space ship without an autopilot. I read that there are mods to enable autopilot, but I also read they can get your account banned, so I stopped looking into them.

permalink
report
parent
reply
4 points

I’m 50 jumps away from where I need to go, which means like 3 hours of nothing but travel

If you upgrade your fuel scoop, that’ll cut down your time severely. I can do about 30 jumps an hour with my Krait Phantom. Refuels before my FSD is even cooled down.

permalink
report
parent
reply
2 points

I think the X-Series did this really well

permalink
report
parent
reply
6 points

I must confess that sometimes fast travel removes a lot of value from a game. While it saves you a lot of time like a cheat. Cheats also save you time.

permalink
report
parent
reply
3 points
*
Deleted by creator
permalink
report
parent
reply
11 points

It’s a lot of fun to drive around in GTA 5 though

permalink
report
parent
reply
2 points

You see this issue when one of your core game loop isn’t enjoyable. It happens a lot in games, and you notice it if a game gives you and item or ability to play the game less.

This can be okay if this item comes in just as that loop gets boring (like you unlock special flash grab drives part way through the game). But if they let you fast travel from the beginning the likely case is that they found the whole space travel boring and they ended up providing a way around it.

Which leaves people asking “why’d you bother adding it in there”

permalink
report
parent
reply
52 points

Hell of an article title for an update that pretty much just adds DLSS support and the ability to eat food from the environment.

permalink
report
reply
42 points

Sigh. All these publishers are doing by rushing games out the door is training future buyers to not want to buy games on release.

permalink
report
reply
36 points

Sales figures keep going up so why would they wait?

permalink
report
parent
reply
3 points

Exactly. It was on games pass and it was still the most profitable release Bethesda has ever had. Why put in real effort when you don’t have to?

permalink
report
parent
reply
2 points

Xbox’s M.O.

permalink
report
parent
reply
7 points

People are even paying more to play it early, what are you talking about.

permalink
report
parent
reply
6 points

There’s always a disconnect between gaming communities and reality.

Like how many boycotts did we have, and then the sales figures say differently?

permalink
report
parent
reply
30 points

DLSS doesn’t fix a broken game loop

permalink
report
reply
1 point

How is the game loop broken?

permalink
report
parent
reply
11 points
*

Did you try to play stealth my guy. And how much god damn work do I have to put in, how much useless crafting do I have to do so I can just put a silencer on my gun come on man if this doesn’t mean broken what does.

permalink
report
parent
reply
2 points

It’s “come on” or “c’mon”, not “common”.

permalink
report
parent
reply
0 points

Yeah, my first build was a stealth character, I did it just fine. You’re mostly likely specing your builds wrong for stealth or wearing a million pounds of armor clanking around thinking you’re being stealthy. There’s specific armor pieces meant for stealth, which also help a ton.

The weapon modding isn’t broken. If you find a gun with a suppressor, you can take that off and put it on the same model as yours. I don’t think needing a skill/crafting to make a whole suppressor warrants the game being called broken.

permalink
report
parent
reply
8 points

Everyone says everything is “broken” now. The game loop absolutely works so it’s not broken Yet it is flawed.

permalink
report
parent
reply
2 points
*

Yeah, they could’ve done better with the New Game+ for sure, which to me isn’t exactly surprising since it’s their first main line game to have it.

I do appreciate that there are considerable differences to the story on certain replays, but it’s a slog doing basically the same thing every time. I wish there was a bit more variance.

The flying between or into planets/loading screen issue, I think, is entirely due to the pressure from management announcing early, and then a rush to meet the original deadline, and then another rush to meet the Microsoft mandated delay. Fixing it could’ve been worth it, but it would’ve certainly taken an uncertain number of months, which wasn’t worth it to management or microsoft.

I do think it will be remembered fondly eventually just like every other mainline Bethesda game has been, though.

permalink
report
parent
reply
17 points

I doubt a patch nor mod support will motivate me to play this game. This is the most empty Bethesda game they’ve released when they could’ve had something special if they had any ambition.

permalink
report
reply

Games

!games@lemmy.world

Create post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

Community stats

  • 9.7K

    Monthly active users

  • 4.1K

    Posts

  • 88K

    Comments