Reading through that, I was really feeling negative until they mentioned the multi-player matchmaking. I could see that being a very good thing. But at the end of the day, if there’s a toggle for this shit, I’m turning it the fuck off.

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Funny thing is, feelings aren’t logical, justifiable things. We have good days and bad days, and we rely on external factors and indicators to alter our emotional states.

Imagine you’re having an inexplicably bad day and feeling grouchy. You go to your game to relax. The 10 player multiplayer game detects that you’re pissed off.

In order to max out user enjoyment across the board, does the game try to chill you out by putting you with 9 chill players, or does the algorithm weight everyone else’s enjoyment higher than your needs, and deliberately stick you in a lobby full of pissed-off assholes to minimise the exposure of negativity to the userbase at large?

I’d guess option 2, because it’s just good math. Having a bad day? Fuck you, have a worse one!

That thought doesn’t excite me. Human emotional states shouldn’t be segregated based on purely the clinical logical reasoning of an algorithm.

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It could also be able to see your enjoyment as you go and basically test out scenarios until it finds the one that makes you happiest. Which wouldn’t really be that far off of us hopping lobbies until we found one we like.

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I think this is awesome, personally.

I want experiences that are more immersive. This is why I have a VR headset. That’s why I have a huge monitor to stare at. I want us to push the cutting edge here, and that means innovating in ways that might be painful and or controversial. We aren’t going to make an omlette without breaking a few eggs, but the end result might just be worth it.

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That website url just gave me a blast from the past, shout-out to the people who used xfire

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I play games to get away from my depression, not add to it

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Discrimination against psychopaths.

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