I don’t see why we need runes at all in the new system. Just put the stats on the usual armor pieces and we are good to go. Everyone will use the same astheir armor anyway.
Or imagine gear just had attribute points (item budget) which you could spend on stats as you like. Obviously this would invalidate stat sets (pseudo content) entirely and stat swapping on legendary gear, too. But why not let the majority of players enjoy the build craft meta game instead of just a tiny fraction which has full legendary gear, runes and sigils?
I mean with a large enough set of (Viper, Celestial, Marauder, Berrserker/Assassin) account bound armor, weapons and trinkets (maybe a few legendary ones) you can mix and match the optimal stat set for pretty much any open world build anyway. But it is very tedious and no fun.
This would definitely be a drastic change, that would invalidate alot of things. I would rather see this as a concept for a potential gw3 .
Not sure how I feel about this. Another system coming to the game (did anybody ask for this?) and it does not seem like ArenaNet has fully thought it through one month before it goes live.
I was hoping for a change that makes gearing for different/multiple builds more accessible.
Well, to be honest, I believe runes are quite bloated currently, there are several that are basically useless and sometimes you can’t choose the best stats because the set bonus can be more important depending on the build, so a rework was needed in my opinion.
BUT I agree they didn’t think it properly, tho I believe we have to see the actual implementation before we can make a final judgment.
I’m currently on a wait and see approach.
I sure hope “legendary relics” means one relic to rule them all… It better not mean “one of many legendart relics”. We don’t need legendary equipment to be an overpowered version of something else… That’s not the point of legendaries and goes against the casual equipment grind GW2 is selling. I hope Anet remembers that.
Legendary relics will be introduced to Guild Wars 2: Secrets of the Obscure during one of the quarterly releases in 2024. These prestigious relics will offer the convenience of freely swapping between the various relic effects. Players who have already crafted legendary runes will be compensated with significant progress toward unlocking legendary relics. In fact, each of the seven legendary runes you create will unlock further progress toward these relics. We’ll be able to share more details when we are closer to the launch of legendary relics next year.
I’m concerned that I will require more than one legendary relic. Hopefully they just suck at phrasing.
I’m reading the plural as saying that legendary relics will be part of the game the same way Prismatic Champion Amulets are. One item you can unlock as a player, but there are a lot of players that are each going to have one legendary relic. Hence, there are going to be “legendary relics” in the game.
When the expansion launches, each character of level 60 or above will receive a relic chest to get you started in the new system with a choice of three core relics (exact number subject to change). Additional core relics will not be account bound and can be crafted and shared between players
I appreciate they listened and are now giving one box per char instead of one per account.
As for legendaries, I’ll wait for the full list of requirements and what kind of progress is unlocked before we can say it’s “significant”, tho their solution looks reasonable to me.