I am playing Horizon Zero Dawn and haven’t gotten to the first main event, but it gives me this feeling like if I upgrade all my equipment now it might be for nothing. I know that is not the case, I looked it up, but what are some games that are the worst offenders? One I can think of is Aerith in the original FF7.
I mean, not quite an answer but FF7 for reasons I’d rather not spoil just in case
I’m almost certain it wasn’t there before but I’ve been wrong before.
u/TapTapTapTapTapTaps am I illiterate?
Yes but also the Remake trilogy is still coming out and some of the people getting into it might not have any idea about that.
For real. I’m one of them. And the whole “X has been out for so many years” excuse is ridiculous. There are always new people getting into things so it’s nice to be mindful of spoilers. You can’t expect someone to follow every major plot twist of story telling, even if you consider it popular.
As a person who never played the whole game, that chick is famous for dying.
In Tomb Raider 3, if you don’t go to Nevada first or go there last before Antarctica you’re pretty much crippled
I know it’s low hanging fruit, but Starfield. Never seen an NG+ mechanism made in such a way. Completely nuts.
I want my god damn space ship in new game plus.
And if not that every penny I spent on it.
Shadow of The Tomb Raider. Literally happens several times throughout the entire game where you’ll drop down some trap and lose all your gear. The game almost never let’s you use your guns instead forcing you to stealth through unless you’re in a hub area.
Shadow is the last one I need to finish in this series.
I got burnt out because I 100% the first one, and like 90% the second one in like a few months. Started the third and realized I needed a break from the genre.
I adored to death the first 2 and 100%'d them.
The gameplay in Shadow is very much further refined/improved, but my lord it was such a disappointing story. Worth noting the underlying dev and writers changed, and it was very noticeable. There was some level of “wonder” and “holy shit” throughout the first 2 and I got invested into the gameworlds - the third never captured that and I couldn’t care less about the characters or exploring the map. That and the payoff to Trinity felt very similar to Spectre in the Craig Bond films - set up to be grand and mysterious in scale but underwhelmingly boring cartoon villainy when revealed.
Shadows has the same issue as Dragon Age Inquisition called “Get out of the Hinterlands” except you need to just get out of the city. Once you stop trying to get every shiny buable on the map and progress the story the burn out goes away. There’s so much back tracking you can do 1-2 things on the map each visit and you’ll get everything rather than spending 10 hours upfront. Same applies for AC Valhalla.
LISA The Painful has a large cast of characters, some of which are much stronger than others, and like most RPGs, you gain experience and level up by fighting.
However, several times in the game you are forced to make extremely hard choices, up to and including sacrificing the characters in your party (they permanently die). At another point you play Russian roulette by picking a party member to put the gun to their head and pull the trigger. Bad RNG? They’re dead and gone forever.
If you don’t know these events are coming up, you can very easily lose your favorite party/characters forever, and it’s almost assured the ones you use are your strongest, since they’re the ones you’re using in your party.
They don’t call it “The Painful” for no reason.
LISA does so much to make you hate that game. But its so good no one does
As perfectly brutal as the mechanics can be, it doesn’t even begin to broach how emotionally devastating the story is.
It’s hilarious and somewhat hopeful, but in the end that is just to keep you hooked until it could rip your soul to shreds in its final act.
I’ve never played a game that hated the player as much as this one, and it’s one my favorite games I’ve ever played.
I’ve quit games that I really liked when I was forced into that type of situation.
The Game: Character A dies horribly or his son is eviscerated. You have ten seconds to decide… Me: [censored] that, I’ll choose option C, no one dies, after all the only way to win some games is to stop playing them
If we’re talking about LISA the Painful, going along the same sort of vibe, I think Fear and Hunger is also worth a mention here. Some of the best gear you can get can become suddenly unusable because you lose a literal cointoss, and then your arm is gone. Some endings can get blocked off because of some bad luck, making you lose a character permanently, not to mention the insane lethality and hard choices you’ll be peppered with constantly.
Great game, it’s up there with LISA the Painful for games that I think actively hate you.