I could see this going really poorly at first but maturing into an industry standard in the next 5 years.
At first it will be characters talking to you based off what you say to them. Probably executed poorly and with glaring flaws.
If enough R&D is sunk in, it could become really good. Imagine being able to meet characters that are able to pass as an AGI in the context of the world they’re put into. How you could have “real friendships” with characters as you explore the world.
Or imagine Crusader Kings for example where you have your family and all the things that go along with that. Raising kids and marrying spouses that interact with you as if they live in the world you are crafting. Imagine the true rivalries you could have if someone kidnapped your kids or wife and then taunted you in game.
I know I’d have a hard time torturing or imprisoning someone in CK3 if I can have fully coherent conversations with them where they talk about their family and their hardships once’s I invaded their lands and the resulting famine.
Came here to see the opinions of people who know nothing about game dev, or AI, and y’all really delivered.
If you think AI will be replacing devs and creating games on its own, you really have no idea what you are talking about, whatsoever.
Guess with all the money they burned for Activision, employing people became too much.
No shit, so is everyone else.
Very sad.
I’ve seen so many people be like “this will make quest infinite!”
Like congrats your gonna be doing generated fetch quest like settlements in falllout 4.
I mean, there are games with far better proc gen than fallout 4 that have existed for many many years. So please don’t act like Fallout 4 repeatable quests are the greatest example of what proc gen can produce.
Preston Harvey is just boring uninteresting game design and says nothing about good proc gen.
When used correctly, AI can be a powerful tool in the proc gen toolkit.