A new study has found that 70 percent of gamers avoid certain games because of ‘toxic communities’.
Nah, the devs are better at making me want avoid certain games than toxic players. I can’t stand predatory mechanics, they are worse than toxic players (or maybe I am too good at not giving a shit about what random kids yell to me)
Exactly why I never bothered to play league
Absolutely. I enjoyed playing a bit of Smite at one point in time (mostly that big open area map) and some Heroes of the Storm, but I’m not a big MOBA guy. Decided one day to give League of Legends a try, why the hell not ya know?
I have never been called a ‘fucking fag’ and been told to kill myself more times in a 5 minutes period of time in the entirety of my 40 years on this flying shitball of a planet. Not in public school, not on Xbox Live while playing Halo, not from my abusive family, never.
Uninstalled that shit 10 mins later and went back to TF2 where I get called that only once an hour.
I enjoy League mechanically, played a lot, but it just got to be such a net negative that I can’t do it anymore. I enjoy trying my best to win and I adore that feeling of a team coming together, but the toxicity was just too much.
Yeah, I don’t know what it is about the League community, but they are some of the worst people I’ve interacted with in games. I’ve heard that apparently Riot has cleaned up their community a bit since the early days, but first impressions are tough to overcome.
That’s why I liked hots, the capability to block chat from the start and for everyone.
It’s not really a problem in non-competitive modes, as people usually just use on-map alerts.
I avoid online games all together for this reason
Rocket League is alright so long as you can manage getting spammed WHAT A SAVE repeatedly after getting scored on.
They need to run peoples text through a sentiment analyzer and categorize players based on toxicity and group tiers of toxicity together. Maybe include tips on how to be a better human.
Ultimately, this is one of those things that needs subjective judgment and community ambassadors to be handled effectively. That requires human labor with high turnover.
I’m sure at some point one of the big players in the especially bad spaces (like MOBAs) will figure out how to do it on the cheap and create a market efficiency. But until then, all the profit chasers are allergic to creating actual jobs to solve the problem.