2024 could be the year the PC finally dumps x86 for Arm, all thanks to Windows 12 and Qualcomm’s new chip::We’ve already reported on Qualcomm’s new 12-core Arm uberchip, the Snapdragon X Elite, and its claims of x86-beating performance and efficiency. But it takes two to tango when it comes a maj
Having used an ARM Mac, and the pains of countless utilities and apps that are x86/x64 only, as well as the pains of virtualising x86/x64 operating systems, I’m not a fan. I can virtualise ARM just fine on x64 but not the other way around.
(Edit: I’m not referring to OS utilities and apps - Apple have done a fine job with porting the OS to ARM, but the same can’t be said for the wider ecosystem - especially FOSS and niche developer toolchains).
People probably said the same thing when Apple dropped PowerPC for x86, there’s going to be an awkward transition period but when it becomes a standard you’ll feel differently.
yeah, but were not talkin some niche audience like apple powerpc products. lets not pretend apple had actual marketshare.
this is messing with legacy windows products that are deeply ingrained the world over. it will be far messier than that apple crap
I had a Mac G4 just before the transition from PPC and while that was painful (since x86 emulation sucked) this is a whole different kettle of fish.
These days I’m running all sorts of VMs for research and UTM or QEMU on macOS ARM just doesn’t cut the cheese. On a laptop, sure, ARM is fine. Heck, even in a data centre it’s fine, but on workstations, ARM is too sluggish for virtualisation or anything except ARM. Not to mention the shocking state of Windows 11 on ARM and how loads of Windows components don’t actually function properly or even run. Defenders GUI doesn’t even open!
Apple yes, windows? Not so sure, in windows there’s alot of x86 games and everything, people just won’t drop that you know? And with Linux gaining traction in gaming community x86 going to live at least another decade, ONLY way people going to drop x86 if you can launch x86 apps on arm without terrible drop off performance, while apple have that, others don’t, so until then except mobile devices only apple and niche laptops gonna be on arm, because gaming and other legacy software people not gonna drop until you can launch it on arm without terrible drops of performance
Apple is a pretty closed system made for graphics designers and people who don’t like choices. It isn’t as simple to make it happen for the pc market.
I also doubt Microsoft will go arm on the next console. They’ve been enjoying all the easy ports to PC for their games and having to port over games based around arm to run on x86 would probably cost a lot more money and time. Game makers wouldn’t like it.
I’m confused, my M1 MBP had like 1-2 things max that were x86 still that I needed and those ran fine on Rosetta.
I know docker is a bit more annoying but it’s not that bad IMHO.
That’s because macs don’t have games. They’ve had 3 iterations of ARM processors and I still can’t download steam natively. If I could, most of my steam library wouldn’t run natively.
Steam runs absolutely fine on my m1. I haven’t checked if it’s running Rosetta or native arm code, but I can’t tell at all so it doesn’t matter. All my Mac games run fine on steam, unless they are old and 32 bit. But macs dropped 32 bit support a while ago even on intel chips. The games run great too.
Is Microsoft working on a compatibility layer like Apple did? If no then 2024 is just another x86_64 year filled with bullshit news and hype train conductors.
There’s already a compatibility layer. Microsoft had one before Rosetta 2 was available. You can test it yourself with many windows on arm dev builds that exists, or with a Mac running windows in a VM.
Verdict; not as good as Apple (not sure how it compares with the one from Linux) but good enough. https://beebomal.pages.dev/posts/apple-s-rosetta-2-vs-windows-x86-emulation-explained/
It isn’t as good because Rosetta 2 exploits some custom features built into the their M processors. Specifically, there is a special mode that strengthens the memory model, which is critical for both performance and correctness when it comes to executing multithreaded x86 programs on ARM.
If you had read the article, they covered all this. Including your original comment and the reply to it.
They’re going to have to get the emulation working better for x86/x64 software. And they’re going to have to get the driver situation sorted – which likely means requiring ARM drivers alongside x86/x64 drivers in order to meet certification for having a Windows sticker or WHQL certification to gradually build up the list of supported hardware.
The CPU and processing power benefits would be great, but if I’m going to lose software support then I’m only going to do it for RISC V.
Yaaaah, came here to something something RISC-V ^.^ One of these days I’ll have a RISC-V system. I’ll have no actual use for it but I’ll love it stubbornly just because :D
Anyway I’m gonna be over here daydreaming about RISC-V taking over the world instead of ARM. Bwehehehehe.
(Edited to fix my ^.^-face)
Fundamentally, I’m not sure Qualcomm is the brand I’d trust to lead the world off of x86.
I understand nobody actually likes Qualcomm products in the cellular space, but they’re stuck with them due to patent minefields. That’s not really a great vibe to bring in when trying to compete against known-quantity x86 vendors.
I figured we’d see homogenous CPUs-- either in the same socket or as an addon module, so you can cast off some stuff to ARM or RISC-V but keep big x86 for games and heavy closed-source software, then flip to RISC-V main with x86 addon cards, and finally emulation.
Sort of thinking about a Pinetab-V, but even the flaky, doesn’t suspend right 20% of the time, wigi was weird on every OS except OpenBSD, Ryzen 2700U it would replace demolishes it. The Lichee Console looked neat with the EEE PC sizing and Trackpoint, but it’s way pricier.
Where would those benefits be? Let’s start with gaming on the M3 Mac - it’s CPU bound in many games even though apple’s compatibility later is actually good. And the GPU is a joke, even compared to the Intel dGPU offerings. Let’s not start on encoding (besides iMovie), packing or compiling things. Or even actually rendering stuff…
Compatibility layers are comprehensive, but they’re generally not performant. For me personally, I use a real computer that runs my daily workload, servers and games all at once on different virtual desktops, so a faster CPU will definitely be impactful.
It’s not just about avoiding 100% CPU either. CPUs not being the bottleneck for performance sounds like a great problem to have
Not a chance. We have several more years of x86 dominance.
I don’t know what the author was smoking, but nobody that knows what x86 and ARM are would reasonably say x86 is anywhere near its end. I want it to be, fuck I want it to be, but I’m also not stupid enough to think it’s happening even remotely soon.
I’m rather hoping RISC-V comes up and eats their lunch before it happens.
My reasoning for this is that I’ve lost too many hours trying to kludge finnicky ARM boards into supporting proper mainline video acceleration. It’s awful. It’s horrible. It’s a waste of time.
The silly x86 SBC I got worked out of the box with OneAPI with no complaints at all.
The ARM boards ran the gamut from gibberish/garbage rendering, dropped frames, washed out images because of cheap tricks to up performance.
I know this is more down to the weak (and proprietary) video cores included on these boards… but after spending a significant amount of time playing with them, I’m going to say “No, thank you.”