Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!
Please don’t forget to use the spoiler tag as soon as you start talking about a storyline.
Gave Valheim another shot.
The last couple times I’ve tried it I struggled picking up momentum and progressing in the game, as the initial tutorial seems to be missing a few key steps so I end up spinning my wheels not knowing what to do next.
This time I had Christmas break time to fuck around and find out. Pushed through the initial hurdles and actually made decent progress, including soloing the first boss. It’s a solid game so far, but it could communicate its expectations a bit more clearly.
I picked up Monster Hunter World again last night after playing some Dark Souls Remastered and itching for more of that style combat. I forgot how much better it was than Rise, and I never got around to playing Iceborne. Having a lot of fun with the new stuff, and I think it’ll be my default game this week.
I don’t know what it was about Rise but something about it just didn’t suit me. Out of the 3 MH games I’ve played (GU, World and Rise) Rise was by far the fastest I’ve dropped a MH game. World and Iceborne were excellent, my only two criticisms of Iceborne is having to use the clutch claw and doing Lance dirty. You need to commit a lot of skills to make Lance viable and then even with optimal play you’re doing only average dps. Oh and and let’s give late game monsters unblockable attacks so we could also remove the one thing that lance has over every other weapon, defense. So just a heads up if you’re one of the rare lance players. Charge blade however, chefs kiss, by far my favorite archetype in Iceborne.
For me my issues with Rise are two-fold.
One, it’s because it was designed for the Switch and based off the handheld version of the game, so they were working under stricter hardware limitations and could afford to sacrifice fidelity. This felt like a step backwards after we were spoiled by how detailed and vibrant World felt. The environments just felt more artificial and “gamey” where World felt like an actual place with real creatures interacting with each other in believable ways.
Two, it’s because I don’t much like the wire-bugs. They feel out of place in Monster Hunter because they’re just a bit too OP and magical. I’m not a fan of the more fantastical elements MH has been introducing. I like the series being more grounded, and I felt World hit the balance nicely with the weapons and tools being fun and “anime” without being so over the top they break verisimilitude.
Both are minor complaints. Rise is still a great game and I did play it for a good while on the Switch, it’s just not scratching the MH itch like World does.
You don’t like fantastical elements in a world full of magical fantastical monsters? What?
I have to assume you didn’t play World because Monster Hunter World made the biggest changes to the old formula, Rise is based on the changes made in World. Unless you for some reason think Wirebugs and Palamutes are the best thing ever then it’s very likely those improvements came from World and not Rise.
I’ve picked up BG3 and I’m making bad decisions.
I gave Shadowheart a big green beret hat and now she does slam poetry.
I also tried CoD but it got boring pretty quickly.
Took a break from Factorio (SE+K2 mod) to play some vanilla Factorio.
Oh and Against the Storm! The distilled “just the interesting bit” citybuilder with a metaprogression frame. That game can not be praised enough.
It’s based around a city builder where you build a settlement from nothing until it is reasonably successful, takes an hour maybe, then your queen commands you to leave it to go settle another.
Each settlement has slightly different creatures populating it (humans, fairies, etc), different set of production buildings available, and different natural hazards and resources. So it is a scramble to set up production, roads and trade routes to fit the circumstances.
You also select difficulty modifier per settlement, which adds more mechanics and complexity as you feel like.
Between each settlement you upgrade your citadel, unlock new buildings and modifiers etc for your settlements.
There’s a lot more to it, but I hope that covers the important bits. :)
Baldur’s Gate 3. Kids got it for me for Christmas, thoroughly enjoying every bit of it so far
Finally finished Inscryption! Would recommend