A 13-year-old is the first human to beat Tetris | Numerous theoretical milestones remain::undefined
The thumbnail and the title made me think of the basketball kid from The Boondocks
Apparently the kid’s dad died last month. Reckon the story makes a whole lot more sense with that in mind.
I read a post shared on here somewhere the other week about this that might have note info for those curious https://biggieblog.com/celebrating-the-first-nes-tetris-game-crash/
Interesting read!
Here’s a really fascinating video that explains the various NES Tetris controller techniques, including rolling, the new technique that’s radically changed the way the game is played the last few years.
https://vid.puffyan.us/watch?v=GuJ5UuknsHU&listen=false someone made a bit of a minidoc on this for people outside of the tetris scene, it brought me all the way up to speed and was well made!
Thanks for sharing! I ended up following it up with the video this creator did on BluScutti and this top comment from BluScutti himself genuinely made me tear up a bit:
“Amazing video scout! Its amazing to be in one of your videos since your videos are what got me into the Tetris scene in the first place.”
Just fucking cool
It’s worth checking out the player Fractal, who does stream on YouTube. I would consider him a pioneer in rolling.
How does one beat Tetris?
A lot of old games were intended to be played in an endless cycle–arcade games especially–but in practice there was always some kind of limit due to the hardware and coding practices at the time. Pac-man, for example, hits a level where half the screen is the normal maze and the other half is a random assortment of other sprites. Donkey Kong ends when Mario always dies at a certain level.
The NES Tetris limit hit here is a point where there are certain “random” chances of the game crashing depending on certain states. In his run, Blue Scuti actually missed getting the first possibility of hitting a crash and had to survive a few more levels to get the next one.
This isn’t the full ending, though. TAS runs show that it is possible to get up to level 255 and then loop back to level 0. Getting there requires missing every single possibility of a crash, though, and the probabilities of that mount up as you go.
Full breakdown: https://www.youtube.com/watch?v=GuJ5UuknsHU
This person did it by playing it until it crashed. There are several points where particular actions will crash the game.
I would argue though that to beat Tetris you would need to beat level 255, at which point the level counter wraps to level 0
There was a 73% chance at the level it crashed that any single line clear would have caused it and the percentage only goes up from there. That is why there are theoretically more that could be accomplished since there is still a chance it won’t crash but is very unlikely.
I reckon completing level 255 isn’t going to happen for human players on the NES. They are pushing the input hardware beyond it’s design to play the levels they’re at now, and also crashes become more common at higher levels making a clean run to 255 even harder
Many old arcade games have this, and they are called “kill screens”. There is no programmed “end” to the game, you just keep playing until it runs out of memory, and then just goes all wonky. Some examples: https://gamerant.com/most-infamous-kill-screens-in-video-games/
A ture gamer