I’m a relatively new player, been at it for three or four months now. I mostly play solo so I’m figuring things out on my own and sometimes it’s slow going; I resort to googling things quite often because I don’t quite understand what’s going on. I’ve gotten up to MR14. Been unable to beat the MR15 test so far as I’m pretty bad at interceptions.
I finally decided to buckle down and do the New War quest over the weekend and I really enjoyed it. I liked all the different perspectives and switches to game play style, plus the lore and plot line were amazing. I finally understand what’s going on in the game. But there were a few places I got stuck so I looked things up and saw how many posts there were by people complaining about the quest line and hating on it.
I found it to be pretty forgiving of an old(er) person whose reflexes, reaction time and visual processing are going to shit. The boss fights weren’t that bad, really. Since I solo and haven’t gotten anywhere near the kind of strength I see the Steel Path folks putting out when I’m grouped with them during Circuit, the purported tediousness folks were complaining about was just par for the course for how I usually do boss fights: run around like a chicken on fire and get off a shot or two occasionally until it’s over. The four hours the quest is supposed to take was more like nine hours for me but all in all it wasn’t too bad and I was able to finish it in time for Circuit.
Then I hopped into Kahl’s Garrison and the first mission I got was Sneaky Sabotage and that was a bit of a slog because I didn’t know WTF was going on and the deacons were everywhere. I did finish it, barely. I did the next one yesterday night and did much better. I like the different game mode and having to adapt to different rules of play. But again, I saw tons of people complaining about it during various web searches. I didn’t see anyone talking about how they enjoyed either of those scenarios.
Surely there are other people out there that like some or all of this content? Or am I just the weirdo who’s about to be downvoted to oblivion?
New War was fun, as a story mission. Veilbreaker missions though… they have a few problems:
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They’re repetitive. They were fun the first few times, but having to do the same 1 of 3 missions every week is borrrrrinnng. Yes WF has a lot of repetition, but there’s ways to mitigate that, mainly by changing up your frame/weapons to constantly have a different experience. VB doesn’t have that.
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There’s no customization. Warframe is a game all about customizing your appearance, your loadout, your builds… Kahl has… well, appearance. But there’s no way to change up your experience. It’s always the same gun every single time. Literally has 0 variety.
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It’s clunky. Warframe is about speed and fun engaging movement mechanics. Yes Grineer are not Warframes, but… that’s kinda the problem isnt it? Who wants to play as a boring clone who can barely jump after playing as a ninja supersoldier god that can spin, roll, fly, etc…
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Progress is ass. If you care about getting a shard every week, then you need 90 tokens. You can only get tokens from doing extra “challenges” and the max is 110, so you effectively have to get all but 1 challenge every. week. This is time-consuming and tedious, since most of the challenges are things like “find the stuffed animal.” Man fuck off, I’m here to commit warcrimes, not look for kids toys. They need to make it so kills give you tokens too (in small quantities) and the challenges are unneeded but helpful boosts. Token prices may need to be adjusted for this, but the important thing is that you can earn progress by actually playing the game, rather than being annoyed that the enemies are bothering you while you’re trying to help PETA find one more dog to set free.
The New War was fine as a story mission, and they don’t require someone to play the mission again and again to get anything else out of it. If someone wants to play it again for the story, they can, but nobody is missing out on not playing the quest weekly.
Khal Missions on the other hand are very repetitive, especially with Kahl’s clunky movement and some buggy side objectives that don’t spawn correctly. I found I was often backtracking to the very start of a mission trying to find the the last passcode in a mission just to find out it never generated in the first place. If I wanted to finish this challenge, I would have to play through the entire mission a second time just the 6 tokens the side objective rewarded. There was an update which was supposed to overpopulate the map with surplus items to complete the side objectives in one run but that update seems bugged/reverted and we’re back to Kahl missions spawning just enough or fewer than what you need to complete these objectives. These are mostly issues for anyone that wanted to complete everything for the bonus rewards, and less of an issue for anyone that was only focused on the main objective.
In short, Khal missions were too slow, repetitive and often encountered bugs making them less enjoyable while requiring a lot of investment time wise and little progress made in return.
I think New War was fine, really good actually. Kahl missions on the other hand are just not worth the rewards for me.
It’s even more repetitive than regular gameplay since the maps aren’t randomly generated, plus you don’t get to be a superpowered space ninja, which usually contributes a lot to how great the gameplay feels.
Once you’ve acquired the “one-time rewards” like the cosmetics and Styanax blueprints, you can farm for a weekly Archon Shard. But while the Archon Shards from Archon Hunts can be Tauforged, this one can’t, which creates the feeling of the reward not being worth the slog I’m putting myself through.
@HKayn @UziBobuzi yeah I quit after I had everything not worth the based shard each week when I can get a chance at a a tau forged each week from archon’s
How rough are the archon hunts? Are they beefed up from New War or the same basic stats?
Way beefed up. It goes up to lvl 150 and you get no revives or gear items.
Additionally, Archons themselves are stacked with damage reduction mechanics, so you’ll need a very specific loadout if you want to kill in a reasonable amount of time.
The Archons are pretty easy to cheese if you don’t mind clearing content that way. Unfortunately it feels a requirement for these missions because of how Damage Attenuation works.
Guide to Archon Boreal mission(current rotation), Nira and Amar are slightly different but their mission is similar enough that you can probably infer what to do from things happening in this boss fight as well as from transmission Cues.
If you are running public though, there’s a good chance that someone is already running a build to 1-shot the archons already, in this case, you have the benefit of teammates being able to revive you instead of failing if you can’t revive yourself with Last Gasp.
https://www.youtube.com/watch?v=wN4mMwLOCNI
Copy and Paste from the description in the video
Quick Guide to Cheesing Archon Boreal
00:00 Loadout
- Alternative to the Kuva Hekk would be something like the Felarx with Devastating Attrition, make sure you do not mod for Crit if you use this weapon, and only use the base form not its Incarnon
- Use your closest equivalent mods if there is something you’re missing, I might have galvanized savvy on in the video, but that mod doesn’t contribute at all to damage done when you’re going for a one shot, replace it with anything you think is helpful/QOL. Hell’s Chamber is also slightly better than the galvanized equivalent at 0 stacks. Just make sure you have Radiation to deal with the boss.
- Beam weapons/Shotgun pistols shouldn’t have any trouble replacing the Catchmoon, punch through weapons should work fine too
- Redeemer/Vastilok are also pretty useful for breaking Aerolyst Canisters but the Stropha is the easiest to use.
- Use your favourite invisibility warframe, they all work the same for avoiding enemies.
- Kuva Hekk for its alt fire and moded for radiation, and Silent Battery if using Ivara to presever invisiblity.
- Catchmoon or any weapon with infinite body punch through for dealing with Aerolysts. Containers must be destroyed to make them vulnerable. Suppress to keep Ivara invisble. Not modded for Radiation because enemies shooting at each other tend to get a little annoying when you’re already trying to avoid everything.
- Heavy attack Stropha, an alternative to the Catchmoon.
- Madurai for Void Strike so that you can 1 shot an Archon before Damage Attenuation kicks in (DA resets if the Archon has not taken damage for a brief period of time, if you notice you are hitting low, stop attacking for a a bit 5-10s and you should be back to doing full damage.
- Companion does not matter.
- Ivara build mostly does not matter, Rolling Guard is convenient for surviving Heat/Electric DOT but is not mandatory. Energy, Efficiency and Duration are what you want to prioritize.
0:24 First Phase
- Get close to Boreal, swap to Operator and activate your operators first ability with 1 (Don’t know console equivalents)
- Switch back to Ivara and use the Kuva Hekk’s alt-fire to one shot this phase then travel to the marked objective
0:32 Deacons
- After making it to this point in the mission, two Deacons will be marked on the map. Kill the enemies tethered to them to make the Deacon Vulnerable, and bring back the dropped item to one of the Statues.
1:00 Repeat the previous steps for the second Deacon and then make your way to the boss after placing the second Veil into the other statue
1:19 Second Boss encounter
- This part of the recording might be a little disorientating, some weird bug where my Operator and Warframe are facing different directions when using Transference, but at least this part of the recording showcases abilities that the boss can use if you need to deal with them when you go through this mission.
- If you are fast enough you can 1 shot this boss in the same way as Phase 1 1:24 If Boreal makes a large Blue Orb, you must damage this with your Amp to make him vulnerable (Similar to how Void Angels work)
1:45 Aerolyst Invulnerability Ability
- Boreal Spawns Aerolysts which must be killed before he becomes vulnerable again
- Use either the Catchmoon or Strohpa to break the Canisters around the Aerolysts, and then you will be able to kill them. Use your Amp to reset their damage resistances if necessary.
2:55 Pyramid Invulnerability Ability
- Shoot the corners of the Pyramid that have a Orb on the corners. Amp isn’t required, any weapon works for this
3:25 Killing the Archon
- Same as phase 1, change to operator and press 1 for Void Strike and then use the Kuva Hekk’s alt-fire to damage the Archon
- If you don’t 1 shot the Archon, shoot it again and judge if you want to chip away at it’s Hp until it’s dead or wait for Damage Attenuation to reset.
- Collect the Archon Shard from the Archon once it’s dead and extract.
*For the first two missions in the archon bounty, I think the first mission is always something like Mobile Defense/Exterminate, while the second mission is two rounds of an endurance mission like Survival/Defense/Disruption. Run these in public, use a support Frame, or just something like Revenant if you want extra survivability. I tend to lean towards support though, buffing your team usually gets a mission done faster and easier.
oh wow, this is how i remember that even exists. I moved back to the orbiter so that I wouldn’t have to see the yellow objective marker all the time and just forgot about kahl. Loved the new war, can’t say I like the bundled post-quest activities at all.
lol they fixed obj marker at least
and you can add decorations to the whole forest!! like the ENTIRE forest. fun base. parkour too
The only thing I despised was the fact that they locked all of that shit behind having a necramech, and it was either expensive or a pain in the ASS to get. Seriously the necramech grind was the most boring and drawn out portion of the entire game for me thus far, and im mr 20 at this point.
Other than that the actual quest was great, and I also find Kahl’s missions to be fun so, I’m over it lol.
I confess I just outright bought a necromech and I don’t regret it because it makes solo-ing bounties and open world a hell of a lot easier.
I used the second 75% plat discount in a necramech, was pretty worth the money I don’t think I skipped another grind with plat I got almost all frames and weapons normaly. Killing the rougue necramechs was too pain in the ass honestly. I gotten Baruuk and Khora from the circuit now that I remember IDK if it counts as skipping but was a nice chance.