I finished Control last week, likely the best game to marry a creepy funhouse with a sprawling government office that you’ll ever play. I was up and down on this one for a few months. There’s a fun narrative and plenty of atmosphere, but I wasn’t always enjoying the gameplay.
I hadn’t played a Remedy game since Max Payne 2. The shift from comic book-style storytelling to something literally cinematic was a change for me, but I was still able to comfortably slip into the narrative right away. I particularly enjoyed what was going on with the meta-narrative. For example, I’d get so damn lost running around even with signs everywhere. Normally, the existence of the signs would feel like a change implemented after tester feedback, but then I would see stuff like “Janitor’s Office” and think there’s intentional thematic design at play. Constantly questioning that in various elements of the game was part of the fun.
Unfortunately, my tendency to get lost wore my patience thin eventually, and the new gameplay unlocks bored me. It was a blast at first–I haven’t had this much fun with telekinesis since Star Wars Jedi Knight: Jedi Academy forever ago–and the gunplay felt solid. But then, as more of the weapon options showed up, I didn’t click with any of them and preferred chucking rocks. It’s also a great looking game at times. This is the first game where my system has been able to handle more than basic ray tracing, but I’d get a lot of blurry textures. I even had to rollback my video driver to resolve a problem with the cinematics. It’s weird to call a game where I’d get a solid 60 FPS a rough port, but I think this qualifies.
I picked up the game again last month and made some more progress until a certain late-game section completely stonewalled me. I simply didn’t have enough health (or damage output, or both) for the encounter, and the choice was to either grind for skill points/mods or start looking at difficulty options. I quickly found a switch to an “Easy” difficulty wasn’t possible but there was an Assist Mode. I started with reducing incoming damage, but after a couple more five-minute attempts I was frustrated enough to turn one-hit kills on. I couldn’t tell you the last time I did something like that to get through a game. It was either that or likely drop the game permanently (a shame being that close to the ending). Still, I’m glad I kept playing, even if I’m not entirely sure in the end Control kept its end of the bargain. I don’t think the story quite stuck the landing.
Any thoughts on Control? I seem to be down on it more than most. I imagine Remedy fans in particular got a kick out of it. Or on a game that pushed you into cheats or breaking another gameplay tradition you have?
That’s when you have to switch to the gun.
The problem about this is that the gunplay is downright awful, probably intentionally to make the “magic” feel more rewarding. Aiming at a moving, airborne target from 30m away is not my idea of fun. You’re also overly squishy, and can’t lower the difficulty, because fuck accessibility i guess.
Each mission will tell you what area it’s in
Yeah, that’s a start, now give me a usable map and either good level design or objective indicators.
No. Mouse + KB. I played through the game a while back though, I forced myself for the second half.
It was just a very unpolished experience, the gameplay was worse than ME1 as a comparison. Enemies spawning randomly, getting hit from behind with no radar, can’t move around the battlefield because very squishy… And that’s before we get into the garbage map and objective indications.
Control is on my backlog list. Thanks for the writeup. Now I know what to expect.
Using cheats for 1 player offline games is 100% OK in my book. I am an adult with so much responsabilties and little time to game. Sitting for 2 hours frustrated on something and not progressing is just not my idea of fun. Nudging yourself through with the help of cheats, easy mode or anything else is totally valid.
I have done this with a few games. Disgaea games come to mind… I know most of the enjoyment of those games comes from the grind to level up and get stronger to then grind some more… But I just couldn’t make myself fight the same level 25 times to earn enough XP to upgrade so I memory edited the values just enough to simulate me grinding for 2 hours in 5 minutes. Not enough to break the game but enough to get me through the grindy parts.
And any offline 1 player game that tries that shit will get memory edited right away.
Of course I will always try to do it the intended way, as long as it’s not annoying to me.
I loved it and also found it surprisingly difficult in places. I think the use of mixed media is brilliant, like the various flavors of video clips and music you stumble across. A couple boss battles were very challenging. One in particular, but you can finish the main storyline without beating it.
The section of the Oldest House that opens up into a vast maze of hallways is totally epic, IMO. The soundtrack gets metal in a cinematic way right there (Old Gods of Asgard, I think, from Alan Wake? Plus Porcupine Tree!)
I enjoyed the dark and yet whimsical vibe, if you couldn’t tell.
I got it for free on Epic a year or two ago. I love everything about Control - and I can’t stand the game.
Never quite figured out why. I think part of it was the controls feeling a little too “arcadey” for me? I just don’t know. Great story that I couldn’t stay into. Great level design which I kept losing track of. Fun puzzles that got on my nerves.
I played most of the game in Assist mode because I don’t like hard action. I quickly got sick of dying. But that didn’t affect my love/hate of the game. Perhaps if it had the “magic action balance” where your’e constantly challenged but never seem to die… but perhaps not, too.
I think in part it got sorta tedius.
I haven’t played yet, and I’m worried I’ll have a similar reaction. I have had a lot of trouble getting into other popular games. For example, GTA V (finished out of spite), BioShock, Borderlands, RDR II (loved RDR1, only gave RDR II an hour, so probably deserves another shot), BotW, and several others. It seems that the more popular something is, the less I probably like it.
I do generally like popular AA and indie games though. I’ll give Control a try though, maybe it’ll surprise me.
I’m with you on RDR2. I can’t stand it. I don’t know why. Even BotW I get bored a lot. I really enjoyed Bioshock and Borderlands, though I’ve never finished either. ADHD is a hell of a thing, and only the games that should be the hardest to stick to (like JRPGS or Bethesda games) stick for me.
I’m pretty sure I don’t have ADHD, but who knows, I’ve never been tested for it. But yeah, some longer games work really well for me, and others really don’t.
RDR2, for example, just feels slower in every way vs RDR1, which is probably why I didn’t get sucked in.
I’m not a fan of Control overall, the story is pretty weak and the combat is alright at best.
I really wanted to see more of the building shifting around like it does in the intro and the maze, they had such a cool idea going and then barely used it in favor of a pointless semi-open world design.