I’m planning a campaign loosely where players have to fight enemies backed by a larger, scarier empire that frequently sends out their agents to try to assassinate them while they try to setup a new kingdom post-revolution (think the beginning of Game of Thrones where players are on the Small Council, but they’re also sort of Danaerys trying to fend off the spies and assassins of the enemy kingdom’s Varys).

I want there to be a lot of cloak and dagger stuff. The players will probably have to protect themselves and fellow members of the court, the monarch (whether it’s a player or NPC), allied diplomats, and such from assassins while also rooting out spies. Those resulting battles, along with adventures that I’ll incorporate with diplomatic missions abroad, are what will make it DnD.

But it occurred to me as I was planning the worldbuilding for this campaign that a lot of the danger of assassinations will be lost if they can be undone by resurrection magic. Then I started wondering how kings, organization leaders, criminal syndicate bosses, basically anyone important ever dies in any high fantasy DnD world. For players I can restrict their access to diamonds or whatever, but for NPC’s who are rich and powerful, not sure if that makes much sense. Besides, it’s okay of players have access to the magic, but I want NPCs to be threatened by it, because it adds drama and stakes to the story I’m planning. But if players have access to it, then basically no NPC around them is in danger either, and I lose a lot of the tension I was counting on.

So looking for advice on how you would solve this. Tl;dr: How would anyone important or rich die in your fantasy world from stuff that are not old age? (assuming you want a fantasy world like I do where death is a dangerous possibility)

Restrict the resurrection spells? Restrict diamonds even more so they’re rare even for kings? Manipulate the religion or cosmology of your world somehow? Do something with the resurrection spells themselves, like like Matthew Mercer’s optional rules? Something else?

10 points

Some possibilities:

Resurrection could age the person involved so that they would die sooner (say 10 years for humans and scaled to the lifespan of other races) from natural causes, multiple Resurrections could lead to a person that dies again only days after being raised.

Resurrection could have a chance to fail (say 12.5%), making the person forever dead and with each subsequent resurrection doubling the chance of failure.

Resurrection works but is not perfect and the subject is weakened by it. Eg: the person loses ability scores (say -2 con and one other ability score at random).

Resurrection works but the costs increase dramatically each time. 2nd is 10 times more expensive, 3rd is 100 etc.

Or resurrection works as normal but the body must be whole. All you need to do to make an assassination stick is to behead the person and take the head with you or burn the body.

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6 points

Hell, just sprinkle in some pissant gods of death/life/order/whatever with intrinsic notions of how Things Are Done Around Here and alluvusudden, those back to back resurrections’ll earn you a visit from middle-upper management.

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1 point

I could imagine gods that are strict and by the book, tired of all the paperwork they’re getting from clerics below for special exemptions just because he’s, what, a king or something?

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2 points

You should check out Replacement God by Xander Cannon 🤘🏼

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1 point
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These are all great stuff. Love it!

The last one makes me think of adding a poison to the world that has the secondary effect of disintegrating the body. It would be dramatic to have someone drink something at a fancy dinner, then choke and die, and then suddenly melt, or burst into flames.

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8 points

There’s two obvious loopholes in the spell that don’t require any DM fuckery.

The first is that the soul of the target must be “free and willing”.

The willing part is very important. Who says anyone wants to be brought back? There’s a bunch of afterlife options in d&d, but many of those are quite nice. If a soul, no matter how its body died, is happy and loving where they are, they can just refuse the call of resurrection .

The other canon option is about the “free” part. There are things (demons, and others) that can entrap a soul. It would take fairly little for that to become known to players who might then arrange for such to happen.

That’s just the spell itself, no need to have ways that the resurrection spell casting is blocked unless you want it to be other reasons.

Other answers have already covered the best options in that regard; deific intervention being the most powerful option. A god with an objection to this empire could make it difficult to impossible for anyone to be resurrected, even if it came down to making deals with gods of death and the afterlife.

I particularly liked the idea of a weapon that kills, turns the victim undead, and then kills the undead. It isn’t technically going to bypass resurrection by RAW, but it isn’t a stretch to do DM’s option of world building to make it RAW for your setting.

But you can go the route of the spell itself being blocked. Counter magic exists. The weapon that another comment suggested for turning them undead could instead just lay a counter to resurrection. Something that uses the same mechanics as countering a spell.

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2 points

Those are some good points other people haven’t brought up yet. The soul entrapment can be a cool plot device used by the antagonist to up the stakes or something gods can do on a whim when someone they especially like or hate enters their realms.

And the importance of being willing to come back can be applicable in many scenarios as well. For my world, perhaps it gives a sense of enlightenment, perspective, and makes problems seem smaller, like when people look at the Earth from space (to make the after life even more tempting even to people who have families and unfinished business). Or it might not be necessary if the world already sucks and the after life is nice lol.

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2 points

I love that bit, about it being like seeing earth from space. I can see that being a really great scene when the players eventually figure out that part, if it gets used. Done right, it could be one of those lifetime memories for the group.

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6 points

You think Henchmen #4 is getting the royal treatment after he died falling down the stairs cause his helmet was on backwards? Fuhgetaboutit. You want to take a shot at the king? You’d better not miss (and make it so he can’t get back up). They shouldn’t worry about cutting through the rabble as they wouldn’t warrant such special treatment. A good assassination plot would include measures to ensure the target stays dead. Even True Resurrection requires the soul to be free and willing. Soul can’t be free if it was put in a soul cage. Perhaps they made a deal with the devil at some point with their soul on the line.

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4 points

Just random suggestions:

Normally that’s exactly how it works. But then, someone important gets killed, and nothing can be done to resurrect them. No spells, no deity intervention. They’re just gone and their corpse is there.

Kinda weird, but lots of stuff happens, things are busy. Then a month later it happens again. And the guy it happened to is important (captain of the city guard / head of the museum? / head of the wizard school). It’s enough that it’s genuinely weird and people get concerned.

The third time, they intercept the assassin. Depending on how right the party plays their cards, maybe they’re able to capture and interrogate the person, or there’s a particularly weird magical artifact.

The fourth time it’s one of the party that’s being targeted. Maybe have for-real death with no resurrection as the consequence at hand to give the adventure stakes as things ramp up.

Etc etc, you can see where it’s going. The “explanation” could be a few different things, but I actually wouldn’t make it clear to the party right away. Maybe the people are being kidnapped, and perfect fake-corpses through some magical means are left behind. Maybe they’re on another plane. Maybe it’s just some permadeath spell that someone researched in the fantasy-Manhattan-project of the empire your party’s going up against, and part of the climax is them destroying the spell because some things are better left unknown.

Etc etc. Something along those lines is how I would handle it and then just see how it plays out. Hopefully this is useful.

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1 point

This is really useful! Great stuff. Very dramatic, tense, mysterious, which is perfect for the atmosphere I’m going for. I’d say I need to take notes but I can always refer back to this post luckily lol.

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2 points
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Thanks! One caveat: I realized that if you try to have “destroying the spell” as the climax, 99.9% of DND parties will keep the spell so they can use it on their enemies. Normally I kind of like having the party involved in pivotal events, and penciling in my expected reaction and improv-ing a path forward if they don’t do what I expected, but in this case I’m just saying I’d expect them to treat the spell as treasure. IDK, maybe that’s fine; death is functionally permanent for most NPCs anyway, so it wouldn’t be some bad game-balance-tilting thing for them to have. But maybe if you want to go that route, it’d be better for the spell to be destroyed in the conflagration of the stronghold or destroyed by an NPC… in any case, you can figure it out.

Glad you liked the idea! 😀

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4 points

This may not work with the campaign you want to run but having resurrection work very well, to the point that there is starting to be an uprising of the “common folk” for a change. That because of this spell there is a small but growing distaste for the ruling class and its starting show up in altercations and small fights that could easily transition into something bigger.

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3 points

I could definitely add the hoarding of resurrection magic by the rich as a reason for the revolution in the first place that led to the players gaining control of this kingdom. Thanks for that! Didn’t even think of that lol

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