I know that nowadays there are some physics engines pretty advanced, capable of very complex simulations.

Are we at a point in technology where if, for example, we were to simulate a rock being dropped on the floor from a certain distance, the simulation can calculate the shape and weight of the rock , the air resistance experienced during the fall, the density of the floor where the rock will fall onto, and all the other thousands of factors involved, and from those things “calculate” the sound that the rock will make when hitting the floor, and then reproduce it?

Is there such a thing? Are we there yet? If not, is it something feasible?

22 points

Yes and no. As my physics professor used to say, all models are wrong, our goal is to make the least wrong model. It’s literally impossible to simulate every event. For example, what if there was an anthill under the area where the rock is dropped? Maybe that will affect the resulting sound? Maybe, but it’s not going to make a difference to the observer.

We know enough physics to simulate a huge number of simultaneous events, but at some point a model becomes far too complicated (e.g. taking a week to run on a powerful computer), when a more simplified model will do the trick just fine. I personally compare it to FLAC and MP3–FLAC is of course best quality, but will eat up a ton of storage space, and MP3 (with compression) is good enough

permalink
report
reply
43 points
*

Not specifically for a rock, but that’s “roughly” how physical modeling synthesiers work for instruments.

Also there’s a youtube channel of a guy who builds an engine simulator to reproduce the sounds of 4-stroke and 2-stroke engines by applying fluid dynamic simulation of the gas flows in an engine.

It COULD conceivably be built for rock dropping as well, but I assume that’s not a thing people have yet put effort in.

Edit:

https://youtu.be/oUrYlZQVHvo?si=NPNYeKqr-MWkn7B8

permalink
report
reply
5 points
*

Maybe a rough/okay approximation but it is to my understanding that in order to perfectly simulate the universe and everything in it, we must first understand the entire system; which we have not.

We have made incredible advances in protein folding, I don’t see why sound waves wouldn’t be possible to estimate.

Do I know how to go about it? Not really, I imagine knowing the inside of the rock would be quite the feat, maybe X-ray crystallography to map out all the intricacies of the rock and such but you’re better off asking a sound engineer.

Any ideas gang?

permalink
report
reply
1 point
*

What you can do, and is probably the best way to get this to work, is tackle this with machine learning. You will need lots sound samples of rocks, with details of the rock, and feed them to some (probably deep learning) model.

Speech mimicking with AI has shown we are able to mimick voices, so I think a similar approach would work for rocks. Probably need some tuning and a bit different architecture for nice results since the application differs a bit.

It will of course be an approximation, but that is any calculation. Since all models are wrong, but some are less wrong than others.

permalink
report
reply
1 point
Deleted by creator
permalink
report
reply

Asklemmy

!asklemmy@lemmy.ml

Create post

A loosely moderated place to ask open-ended questions

Search asklemmy 🔍

If your post meets the following criteria, it’s welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

Icon by @Double_A@discuss.tchncs.de

Community stats

  • 10K

    Monthly active users

  • 5.9K

    Posts

  • 319K

    Comments