- Users of those services will be steered toward the web
- Searches indicate apps from Meta may also be unavailable
Bypass paywall: https://archive.ph/4kfYI
Nice of Google to let us know we can just use Safari with Adblock, SponsorBlock, DeArrow and Vinegar to have a better experience than with their app.
Why would meta rush to have apps on its biggest competition
Thats a big oof. Imagine buying this thing, going into the Appstore and not even finding YouTube and Spotify! Would immediately dampen my mood.
This feels a bit like Smartwatches (Android Wear and Apple Watch) all over again for me. Where already at launch the third party “App” selection was really underwhelming with Major Apps like Youtube, Spotify, … absent and it never getting much better.
But I get it. Apple always talks a big game about how much they love developers and how awesome they are but in reality they treat them like shit. Now Apple needs them and they give Apple this middle finger. Rightfully so!
For now
We’ll see how it goes if the device sell well.
It’s a super expensive VR device, no way it sells well at that price. --we’ll see how this comment ages
I wonder if Apple’s continued 30% crusade is a factor.
Pretty much every other platform charges 30% too. Steam? 30% Xbox? 30% PlayStation? 30% Google Play? 30% Samsung Galaxy Store? 30% YouTube Ad Revenue? 45%!
The only one that doesn’t is Epic, which charges 12% and recently it came out that they were struggling to make the store profitable.
So, not sure why Apple gets singled out here.
I’d guess it’s mostly just a low volume set of use cases. So few people are on iVision (my new name for this) that it doesn’t make sense to devote development time to it.
Same problem the windows phones had
The vast majority of “apps supported on Vision” will act as a floating screen in front of you. So essentially the same as a typical iPad app. Doubt it takes any development time at all
Have you ever worked with Apple SDKs? They’re kinda a mess. They’d still need a dedicated team to build, support and manage the app, and they clearly don’t feel it’s worth it.
It’s still 4-5 full time developers at least. Probably a full few teams also including marketing, legal and a few other departments.