103 points

we’re all going a little crazy, but this is just the right kind of insane. make it run pong with powerpoint controls next please.

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47 points
*

pfft— 16-bit @ 3Hz and 128k of ram?

give me Adventure! waiting for each turn to process and refresh would actually give a sense of suspense!

edit: for reference, Pong on an Atari 2600 ran at 8-bit @ 1.19 MHz w/128b of ram. so 3Hz is barely enough power to process rudimentary logic and text display. Adventure was node-based with a simple language-prompt interpreter. it would be slooooow, but it would have a chance of actually working.

edit 2: Adventure, (aka ADVENT) was the original text-adventure game:

This is one that you can really get your teeth into. You travel around an imaginary world, collecting treasure and solving puzzles, all the while making a map on paper so that you have an idea where you are. The control system is fairly simple with just one or two word commands, and once you get the hang of this, it works really well. It is also made easier by certain short-cuts such as just typing, ‘building’ to enter the building.

The game ADVENT, which adventure is based on, was written on a PDP-10 in FORTRAN by Will Crowther in 1976 and is considered to be the first adventure game. The following year Don Woods expanded the game by adding fantasy elements and making it more puzzle-orientated.

Originally written by James Gillogly in 1977 as a port of the classic FORTRAN game ADVENT written by Will Crowther and Don Woods.

(source)

I actually got to play the original version when I was a student at RIT in the 90s, as the College of Computer Science still had a DEC PDP-10 running a VMS/VAX system that had a copy of Adventure. It was infuriating, and I wasted far too many hours in study hall playing that shit when I should have been learning C++.

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12 points

Mild correction, 128 bytes of ram, not kilo bytes. Yeah, that thing was somewhat limited.

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5 points
*

oh, shit, fixed!

yeah, if extended memory was required, it could be on the cartridge. some Nintendo and Neo-Geo cartridges did this, too.

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15 points

Can it run doom?

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12 points

Doesn’t meet the minimum requirements :P

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9 points

That’s never stopped us before.

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1 point

Display and processor? If the answer is yes or maybe, then Doom can run on it.

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1 point

at 3hz it would be a really long game

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7 points

the article anticipates and responds to that question

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2 points

You expect me to actually read the article like some kind of schlub?

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2 points

But can it run crysis?

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22 points
*

this irrationally infuriates me. (edit: because I hate excel)

cool work, tho

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5 points

Why would anyone hate Excel?

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3 points

Numbers scary

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1 point

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27 points

This is right up there with portal on the n64

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27 points
*

Sadly, Portal64 has come to an end after cease & desist letters were issued to James. Still, it was a fantastic series and he is a great presenter, he makes the technical challenges he faces so Interesting to follow.

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10 points

Source? All I see is that Valve kindly asked him to take down the project before Nintendo comes after them for using Nintendo’s proprietary libraries, but the project could hypothetically continue if he switched to an open source library instead.

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8 points

Nintendo has yet to do anything but as we’ve seen from Pokémon mods in the past they like to wait up until release. Dudes got a video on the topic if you want to hear it from his own mouth https://youtu.be/AdBzok8GjA0

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3 points

It really sucks and i wish i had cloned the repo. To me the code was so clean and easily readable, i wanted to look over it more to learn for my own n64 project.

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8 points

Does that make Excel the operating system? Or is it the firmware/BIOS

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40 points

Excel would be emulating the silicon here

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12 points

Excel would be closest to a virtual machine software in this case

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