Which indies did you discover and would love more people to know about? I’ll start: The Pale Beyond. Not sure if it’s a hidden gem tbh, but it’s such a good story rich game. I laughed, I cried and felt the characters struggles. If you like story rich games/ choices matter, check it out.
Gunpoint. Story based detective game where you solve a murder. Gameplay mechanics make you feel like a badass. You can pretty much finish it in a single sitting but its great.
Heat signature. A stealth based top down bounty hunter game with roguelike elements. Really well done. Made by the same guy that made Gunpoint.
Neo scavenger. A murder hobo roguelike with a surprisingly long storyline.
Super house of dead ninjas. Great fast paced platformer where you’re a badass ninja. Great to pick up and play in short bursts.
Fez. 2D exploration platformer with to change the perspective. Pretty chill and has a cool art style
More well known games that I’ll list anyway in case someones looking for some awesome ones:
Super meat boy
Project zomboid
FTL
Celeste
Crypt of the necrodancer
Enter the gungeon
Spelunky
Noita. Saw it mentionned in this thread and I am seconding this. Great game. But brutal as fuck.
Cave story. A classic. And it’s free.
Owlboy. Took the developer like 10-15 years to make. I’ve heard good things but I’m only just starting to play it.
Also pro tip: if you want more recommendations go look at what speedrunners are playing. People that spend that much time playing a single game over and over generally choose very good games to play.
I haven’t played nearly all of these but the ones I have played are absolutely dynamite. I suspect this is a killer list
Parkitect - an amazing RCT spiritual successor with cute graphics, some new mechanics (covering operational buildings and logistic routes). I have 100+ hours in it with my wife. It’s such a chill experience.
Nine Parchments - its a dual stick isometric shooter with wizards and elemental spells from the creators of Trine. Great co-op, unlockable characters/spells and creative mechanics. You can combine elements and the spells affect everyone, so for example a poorly placed healing spell can restore enemies health, or a misplaced fireball can hurt fellow players. Great fun!
Wildermyth - turn-based rpg with multiple characters and bite-sized modular quests and random encounters. The storytelling is simply amazing and each campaign plays out over a certain amount of time. The heroes age, retire, their kids can become adventurers as well. They can fall in love, compete, or based on the player’s choices even become other creatures or die heroic deaths which will also change how the story plays out. The art style is really nice and unique. I had many hours of fun with this one.
Distance - an arcade racer that plays like a good 3D sonic game, has a cryptic story, and has elements of horror. Completely bonkers combination but it works super well.
Thumper - another very fast paced game, but also a rhythm game. The devs label it as “rhythm violence” and it fits. The music is percussive and ambient, mostly consisting of the sounds of you slamming through turns and hitting the a button with ferocious intensity. Levels can take well over 30 minutes.
The Beginner’s Guide - might be more well known but imo this is a must play for anyone who does anything creative. It’s a two hour walking sim, but I feel like it’s a story best told as a game.
DUDE did you also attend Digipen (camps or real classes)? Nitronic Rush was the fuckin shit and Distance was a massive graphical upgrade. Also hard to deny how great multiplayer is as an addition.
Starsector: It’s an Elite style open world space game. What makes it special is that it’s been in constant development for over a decade and has a crazy number of ships, weapons, lore and features. And a vibrant modding scene.
Also the devs are vehemently against DRM, so the only place you can buy the game is their own website. Or not buy. They put the full version up for anyone to download.
Antichamber is hidden gem or simply forgotten? I don’t know how much attention it got in its time.
It’s a puzzle platformer but I was feeling my brain bend the whole game. And at the same time I never felt like the new mechanic was explained too little or something was artificially dragged out. Very good design.
IMO it was better than Portals