26 points

It’s like playing chess by mail, but with Doom.

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141 points

The human eye can only see 1 frame per 18 hours so I consider this reasonably fast.

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51 points

Are you a tree

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10 points

Nah, just The Lorax.

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16 points

You may need to consult a doctor.

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27 points

Now write it in Z80 assembly instead of basic and see how much faster you can get it to run.

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7 points

So true.

When I switched from basic to assembler on a Trash 80 Model 1, it was truly night and day

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-2 points

How many btc per decade is that?

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5 points

What resolution? I’m guessing 64x48?

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16 points

The strain of going from a 32 x 22 image to a 256 x 176 one is evident in how much longer this secondary image took to render. From 879.75 seconds (nearly 15 minutes) to 61,529.88 seconds (over 17 hours). Luckily, some optimisations and time-saving tweaks meant this could be brought down to 8,089.52, or near-ish two and a half hours.

Those are really reasonable values. I guess my laptop would take that long to render a 4k image as well.

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3 points

Really depends on the complexity of the frame being rendered for how fast your laptop can render it

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1 point

Ray tracing speed primary depends on the number of pixels, not the complexity of the scene.

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