99 points

Fast, cheap, reliable. You can have any two you want.

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22 points

this is a server basterdization of “Good, Fast, Cheap” regarding producing just about anything I’m guessing, which tends to hold true in the real world quite well, yes?

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15 points

As an engineer yeah, but honestly it’s usually pick one to prioritize, one to strive for, and one to ignore.

We can get it out fast, and it can be not bad but pretty expensive or it can be pretty cheap but not good. If we get it good we can try to do it cheaply and take our time, or we can try to do it quickly and it’ll be expensive.

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11 points

I just go for bad, slow, and expensive. This way everyone leaves me alone.

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3 points

so its stands true that what you make can be good, fast (as in be delivered quckly) and cheap and you can only have two like everything else, huh

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14 points

That works for some contexts, but no amount of time can get you both total reliability and low costs, so in this case it’s pick one.

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17 points

In this context “fast” refers to speed of the system, not time to implement.

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6 points

I’ll take fast twice.

Double fast, yeah 😎

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6 points

On spec, on time, on budget. Failure to meet those goals is a result of piss poor planning.

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3 points
*

Those are all the same attributes, just the planned out version of it where the balance of speed, reliability and cost are decided upon ahead of time.

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81 points

Well 19m players x $29 is $551,000,000 banked so far.

They could pocket a few dozen million and still run the servers for around 85 years.

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43 points
*

Don’t forget the cutshare

29 = (8.7 to Valve) (20.3 Pocket)

7m are on Xbox, so the count is:

Pocket = 243.6 m (on 12m copies sold)

Valve = 104.4 m ( on 12m copies sold)

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47 points

Valve reduces their cut to 20% after the first $50M in sales

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27 points
*

The article mentions all that, but it seems that no one has read it.

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3 points

I didn’t even think to figure that in, was just doing some rough math figuring the numbers in are sure to change over the next week (methinks an upward trend for another couple weeks at least).

What even was Pokemon? This game stomps that entire franchise imo (been playing since red&blue).

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10 points
*

Also missing Steams regional pricing, which would be very hard to guesstimate but for reference in the LATAM/MENA regions, it’s like $13.

They still made a shitton of money mind you but yeah, a bit lower than estimated here.

EDIT: Also in some countries, the Xbox/MS price was like $1 so again, numbers could be lower.

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3 points

It’s on Gamepass for Xbox, unless those numbers are non-gamepass copies.

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7 points

You’re forgetting the fact that all stores take a fee, and many users are paying a pittance to play through game pass, which can cost as low as $1.

They still made quite a lot, but not $29 per user.

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1 point

I was just making a loose estimate, there’s a lot I haven’t figured in but I’ll bet you with the sales in the next month they’ll surpass my numbers.

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2 points

How much do gamepass copies pay?

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1 point

I have no idea what the over-under is between the creators and MS. my estimate isn’t exact, it’s close but relies on increased sales moving forward.

I also haven’t figured in production costs or debts.

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46 points

If the game ever stops, people might realize they’re playing Palworld.

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49 points

*East India Pokemon Company

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32 points

The thing is, I don’t need to be online.

I bet most people are playing single player.

Apart from the people doing multiplayer 10-20%?) everyone else could just be offline.

This is for them.

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19 points

But it also proves that if a company gives a shit, they can do it. This can be achieved with lower costs and experience, so in time the costs will come down.

Whereas Activision blizzard don’t give a fuck and anytime there’s a new DlC or game there’s significant downtime despite being a multi billion dollar company. Why people continue to support them I’ll never know

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9 points

This is 100% about DRM

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6 points

This is 100% not about DRM. Cracked clients work just fine, even on official multiplayer servers.

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1 point

We’ll see how long that lasts

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5 points

Pirates play on Palworld servers no problem. No problem at all.

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5 points

It’s even weirder because I’d expect even those playing with friends to be doing so in their locally hosted servers with at most 4 friends I think? The people playing on the official servers are such a minority that I can’t fathom this cost being worth it.

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2 points

Self hosted servers can go up to 32 officially.

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4 points

Just the dedicated ones tho, right?

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3 points

The people online don’t need it though, they just need a place where they can enter an IP

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31 points

$500k/mo isn’t really even all that much in cloud costs. I did some work for a large company and just the PoC/development account for our project alone was $100k/mo.

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