28 points

That’s neat and all, but I will be incredibly surprised if even a tiny fraction of those players are still playing it in 6 years (which is how long DRG has been around). I haven’t played Survivor, but the reviews don’t really paint it in a super good light, compared to other similar games… claims that the upgrades are uninteresting and there’s not much to differentiate the characters and the balance feels off… Early access problems, hopefully, but we’re talking about player counts for an early access game, so that’s what we’ve got to work with. It seems like it’s just riding on the coattails of the DRG name, for the most part. If you compare it to the player counts for other similar games, it’s doing surprisingly well out of the gate, yet reviews ~10-15% poorer than those other entries did at the same point in their life cycle, which suggests maybe it’s being bought for the name, not the gameplay.

It’s funny that they call out the lower price as being what’s drawing people, because $10 is actually on the high end for ‘bullet heaven’ games. Most drop in the $3-$8 range.

Anyway, point I’m trying to make is that they’re comparing apples to oranges, these oranges just happen to have been marketed very well to apple fans.

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12 points

Can confirm the balancing is whack. Permanent upgrades are also basically useless (very miniscule difference for a high price)

There’s no point where you’re overpowered which is the most fun part in these types of games

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7 points
*

I’ve done some runs, unlocked all four classes, and right now I’d agree. All the characters feel pretty weak to me, even though I’m just playing on the lowest difficulty, where you’d usually expect to cruise through, depending on your experience.

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1 point

Same opinion from time with the demo. It seems to be a GSG design philosophy to keep players from the power fantasy aspect of games, which was a big part of why DRG never clicked for me. I still was willing to give this a try when I expected the price to be in line with other titles at around $5. But they came in at the premium survivor price with much less innovation than others at that price point. Let them keep getting that bag tho. Their loyals can help fund something I really want to play like Dark Swarm.

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5 points

Idk, when i got super mario 2 on the nintendo, i never wondered if i’d still play super mario 2 in 6 years.

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4 points

Super Mario 2 wasn’t relying on players making additional purchases for a portion of their revenue, though. They didn’t care if you bought it and quit playing it the same day.

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2 points

Are you implying this game has microtransactions or something?

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3 points

I have never played the original DRG, but I really enjoyed the free beta or whatever that they had for Survivor last year, and having even more fun now with the early access build! I have not had this much fun with this type of game since Brotato.

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15 points

I swear the last half a dozen games I wishlisted have all been early access. I refuse to pay for a game to be a beta tester. I can’t be the only person who dislikes this approach to modern game releases.

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23 points

If it’s done well, it’s an excellent process. It lets smaller studios start getting paid earlier, which helps significantly. It also lets them establish a strong feedback loop with their player base.

Factorio is an excellent example. The player base provided instant feedback on the gameplay, as they brought in more features. They also weren’t afraid to change things that didn’t quite work as well as planned. It also helped guide where to focus efficiency efforts.

Unfortunately, a number of big companies have jumped on the bandwagon. They don’t quite get what early access is good for, and just use it as an excuse for bugs, as well as to drum up cheap advertising.

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3 points

Or an excuse to dump whatever they have built so far and say “we’ll finish it” and never do.

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2 points

Another great example is Project Zomboid.

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3 points
*

I think they’re the worse example of early access.

It’s a stable game for years. And the early access title is hurting it.

Move it to the Terraria’s and Minecraft’s of the world, and continue releasing new features, rather than this purgatory of refusing to call it a “completed” game.

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1 point

Drg survivor has been done right too as was drg. GSG is a great developer.

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14 points

Depends on the developer tbh.

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5 points

I concur. I usually avoid early access games unless I know the devs’ reputation(s), or have already heard good things about it (Project Zomboid, Factorio, Deep Rock Galactic, Subnautica, BattleBit, Lethal Company, and Palworld just to name a few).
But I’ve also heard horror stories of devs taking the EA money and dumping the game before it’s finished. Though I haven’t heard anything like that in a while.

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5 points

Subnautica is an amazing game that I really enjoyed experiencing, but even the full release was buggy. I can’t imagine playing a game where atmosphere is so important and then being pulled out of it by bugs.

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3 points

I dislike it too, but not always. It’s usually dependent on how long they start in EA. If you read their “how long will this be in EA” and they say anything more than 1 year, or they make vague statements that don’t give you a time scale, it’s almost always a pass from me.

Genre also matters. Roguelites are great EA games since normally they just flesh out the item pool. Crypt of the Necrodancer was great in EA. Survival games tend to stay in EA forever.

You have to know what you’re buying into. It’s not a finished game.

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1 point

When you say “survival games stay in ea forever”, I don’t follow. Does that mean the game is never done?

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2 points
*

I’ve been like that for years now. You do not need it. Fuck FOMO.

The only times I didn’t wait were games that had millions already, like Valheim, V Rising. And while they were pretty polished honestly, I hate that I have to wait years for updates. Don’t get me started on Project Zomboid’s abuse of the early access title.

The one time I bought a Early access that was 100% absolutely worth it was Against the Storm. They made Early access like a conversation between player and dev. Baldurs Gate 3’s early access (for like two years straight) was also like this!

But the 10 other times I did early access, it was a major headache and not worth it. Do it because you WANT to help the dev. Don’t do it if you just want to play something.

Especially since there’s so many polished games out now.

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3 points

I only play single player games anyway. There’s nothing I am missing out on by waiting.

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11 points

It’s fun. Fyi, no multiplayer tho. If there’s a game that needs a 2p mode like vampire has, this is it.

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2 points

The original is 4p and I think I would need this one to be as well.

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3 points

This is basically DRG in IP only. It’s closer to vampire survivors if you’re familiar with that.

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8 points

I had a copy of Survivor from the high seas and typically like games like this. Enjoyed couple playthroughs and ended up buying it from Steam. Been enjoying it so far, but it def needs work, hence it being in Early Access. My biggest gripe is the countdown needing to get back to the ship after the boss is killed on each stage. A lot of the times, you take damage just trying to get back.

If anything is interested, here is the roadmap for the game - https://rogueliker.com/deep-rock-galactic-survivor-roadmap/

  • Upgrading Bosco, the companion that follows you, if their first goal
  • After that, working on a new biome
  • Overclocks & Artifacts are next
  • Mutations
  • Other things

its mindless fun for $10.

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6 points

From what I played during beta it was meh at best

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2 points

I’ve played a ton of vampire survivor / brotato clones.

This one is interesting because it doesn’t last forever and you’ve gotta extract in time but that also limits what kinda builds you can do. I got all my characters to about level 15 or so and called it there.

It doesn’t feel great to find a really good combo but have to restart before you can do it all over again.

Also a lot of the tasks are like “get this weapon to rank 18” but the game is basically over by then so you’ve gotta put everything into that one weapon. All of that is fine but you’ve practically gotta do it for all the weapons and it gets old fast.

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