I wonder why they settled, I thought emulators were protected as long as they don’t contain any copyrighted stuff. Was it because they circumvented DRM?
The case Nintendo was making, as I understand it, was that their site provided pretty clear links to sources where you could circumvent encryption, even though they weren’t doing it themselves.
This is effectively how Kakao argued against Tachiyomi: they provided extensions to websites where pirated manga could be hosted, even if they weren’t running the sites themselves. They facilitated piracy, even if they didn’t host any pirated content.
I have a profound respect for how RPCS3 has been able to stay above water. They police the community heavily, AND they have a list of games that are persona non grata to even talk about, let alone ask how to get them to work.
I wonder why they settled
I’d imagine because they charged for access to piracy-specific functions of the tool and knew they couldn’t argue a case.
It was a dumb move for them to add functionality for unreleased games in the first place, and an even worse move to charge money for it. It makes it a lot harder to convince a court that your tool is for backup/archival purposes only, when you have features that could only work with pirated materials.
I wonder why they settled
Because they were engaged in code theft, piracy and Nintendo had them dead to rights. Leaked chats and drive folders showed they were actively pirating games, paywalling questionable content and using the Switch SDK. Clean room emulation implementations are completely legal. Their methods and behavior were not.
What a lovely fucking precedent to have.
Oh, I guess that’s slightly better. At least this fucking idiocy didn’t make it into, essentially, law. But it also means that Nintendo (and other corpos) will not stop suing people left and right.
At what point will they sue fucking computer manufacturers, I wonder? Clearly, the ability to run unsigned code facilitates creation of code that’s illegal (such as DRM circumvention tools and fucking Nintendo emulators), which, in turn, obviously facilitates piracy of Nintendo games! Poor Nintendo is loosing dozens of dollars because of those evil, evil computers which are clearly used for pirating their games and nothing else! This needs to stop!
F
Well, so much for Yuzu. Wonder how long Ryujinx will last?
The headline undersells the outcome by a lot.
As part of the judgment by the US District Court of Rhode Island, Tropic Haze was issued with a permanent injunction preventing it from offering or marketing Yuzu or any of its source code in the future.
Its members are also prevented from creating any future software that circumvents Nintendo’s technical protection, and Tropic Haze must surrender all website domains and information related to its emulator.
Ownership of all related websites and domains must be turned over, and the developers are barred from further participation in “creating any future software that circumvents Nintendo’s technical protection”.
The wording of the actual settlement will be key here, which we are unlikely to ever see. At a minimum it puts significant controls on how the individual developers can interact with the Nintendo emulation community, if not outright prevents them from contributing code to most Nintendo based emulators. It almost certainly increases their individual liabilities if they are caught assisting such a project again, as they will be forced defend how their contributions don’t violate the settlement. And that’s just to avoid stiffer penalties being thrown at them.