@dessalines@lemmy.ml Thanks for the information here and all the hard work you have put into this release.
Gotta say tho, as the maintainer of Lemmy-Swift-Client, breaking API changes like this without an API version bump, make API development within the community incredibly difficult.
So my question to you would be, what is the purpose of having v3
in the API path, if the true test of API compatibility is the GetServerResponse version
field? And breaking changes will occur in GetServerResponse version
changes as opposed to the version in the API path? That doesn’t quite make sense to me.
Would love your perspective so I can figure out how to best design the package API to accommodate client developers who might have to contend with multiple server versions.
The lemmy API still hasn’t hit a version 1.0, and should very much be considered beta, with a lot of active and breaking changes. When we do stabilize it, then we can start to make these breaking API changes more solid. The v3
should probably just go away at this point, because we have too much active development and API changes to justify it.
What we do on lemmy-js-client, which has its types auto-generated from rust, is use tags that match our lemmy release semver version.
I’m not sure how you built lemmy-swift-client ( I hope its auto-generated from either the rust or lemmy-js-client types), but you could do the same thing: use tags to version it, then applications could use those tagged versions.
WebSockets … causing live updates to the site which many users dislike
I appreciate all the work in this release. It’s insane how much you packed into one release. Well done. I am most excited about the live updates going away. It was quite disruptive. Thanks for that.
That said, WebSockets can be implemented very efficiently. I run an open source notification service called ntfy, and the public instance ntfy.sh currently keeps 6-8k WebSocket connections and thousands more HTTP stream (long polling HTTP) open, all on a 2 core machine with 4GB of RAM. My point being that WebSockets can be implemented very efficiently. Though in Lemmy’s case it’s likely not necessary.
– Another thing I wanted to notice is that I am missing mentions of security issues in the release notes. There are some tickets that sound really really really bad, like this one: https://github.com/LemmyNet/lemmy/issues/3060
Isn’t that more important than anything else?
That said, WebSockets can be implemented very efficiently.
I agree, the main issue I was actually seeing with Lemmy’s use of WebSockets was that when opening the main page it was continuously streaming all posts from the server (including posts in communities not subscribed to) to the browser client.
I really appreciate the work that you’re doing but…
Captchas are not available in this version, as they need to be reimplemented in a different way. They will be back in 0.18.1, so wait with upgrading if you rely on them.
What the hell? Another bad default where newbies will continue to launch instances attracting 10k+ bot signups per day and new users will keep getting disgusted by Lemmy if they land on one of those spammy instances. Making captchas a default should have been a priority and I’m sure no one would have complained if the 0.18 release was postponed to make that happen.
I was tracking the Race for Captchas in 0.18.0
and I’m pretty surprised how it went in the end.
The piece of content in the feed is great and much more fun to browse ! That specific change makes me feel that I can jump from reddit to lemmy definitly.
Good work dudes <3