Mac OS does have 15x the number of users (in the US at least, closer to 6x the users outside the US), so this is still an accomplishment in my opinion.
I used to work in the video industry so I know dozens and dozens of Mac users and I’d say under 10 of them play games. And only one of them plays games on their computer…by dual booting to windows.
I really hope the Linux area keeps growing and helps push for like better drivers.
This is awesome. As someone that games on all 3 platforms, I’m happy to see that Linux usage has gone up so rapidly, even if it is only because of the steamdeck. It’s a great way to introduce people to the wonders of Linux! And yes I do game on my MacBook. The sims lol, it is actually nice to have SOMETHING to play when I feel like not working. And a surprising # of my favorite games work on Mac wonderfully like cities skylines and the 2 point games and many more. I’m always happy when any platform other than windows can play games as collectively these smaller platforms need to dethrone windows, in my opinion.
Two decades ago, we at KDE always said that 5% was the magic number. If we got to 5% market share on the Linux desktop, then commercial games, applications, etc. would directly target it rather than ignore it. The steamdeck is wonderful, and if you include it, Linux is at about 3% right now. But it actually caused a huge acceleration in game adoption. So gaming is now ahead of that projection. Applications (i.e. Photoshop) probably still need 5%. Although we made that projection two decades ago, so it may no longer be valid due to cloud apps.
(I’m no longer involved with KDE, but was for a decade. It was an awesome decade.)
And yet some developers decide to pour over resources to make a MacOS native port over a Linux port
@emergencyfood @UnaSolaEstrellaLibre I would spend money on a great Linux laptop that could game at 1440p max settings but I have not found the one, yet. Any recs?
A mac port gets you mac users.
A linux port barely gets you more linux users because proton exists.
Those devs have a boner for huge corporations for some reason. They hate anything that is “community driven”. Fuck’em, we will manage without them like we always have.
SteamOS isn’t a community project. It’s a corporate project. It’s just that Valve themselves aren’t even pushing for native SteamOS games. There was an interview once with one of the SteamOS guys who merely said in passing during an interview that native games are better but that remark was lost in pretty much all reporting. Even developers of games based on Unity don’t care to export Linux builds because Windows builds work just fine (until they don’t because a Proton update breaks something).
Quick search shows only like 30 of developers as a whole use Mac’s and I’m sure share is lower there because I know plenty of devs using macbooks that are running Linux or Windows. If we are talking game developers as a whole then that percentage of osx devs is far far smaller than the general usage. Windows using devs still dominate as a whole, Linux is not far behind, MacOS is a very vocal yet, smaller in reality group.
I’ve been gaming on Linux for a while now. The pace of improvement in Proton has been staggering since the steam deck was released. I noticed the other day that I’ve gotten so used to games just working now that I don’t even bother to check to protonDB before I purchase. I’m sure that won’t bite me any time soon -_-