Some interesting changes to trading in this snapshot. Changelog: https://www.minecraft.net/en-us/article/minecraft-snapshot-23w31a
not a huge fan of the villager nerf imo, realistically it doesn’t make villager trading more interesting or challenging but just a hassle; people will just build villager breeders in every biome
I think this is a good change overall. Mojang has been putting a lot of effort into getting people to explore the world over the past few updates, and this feels like the next step of that. Making book trades biome dependent forces players that want to maximise to go out into the world, and maybe even set up infrastructure to make travelling less tedious.
I do worry about the anvil costs, now that you’re always going to have to combine books together to level them up. The “Too expensive” message adds nothing to the game, and only punishes players for a mechanic that was almost completely redundant the update immediately after the redesign (anvil rework in 1.8, mending added in 1.9).
From a datapacking perspective, this is the greatest update ever!
We just got:
- String concatenation
- Dynamic command execution
- Ability to return with dynamic data from functions
- Everything else possible from function macros
- Nice little random command too
They really need to improve how to transport villagers. As of now it feels like you have to glitch them into a minecart or boat to move them.
Maybe if villages were a little more common in the world, this would be okay. The real problem is people are going to need to find really good seeds.
See:
https://www.chunkbase.com/apps/seed-map
https://github.com/Cubitect/cubiomes-viewer/releases
On larger scale multiplayer worlds this is going to be a huge issue.
But honestly with it being impossible to get most general enchants, prot, efficiency, unbreaking maxed.
It’s just going to be an enderman or whatever good xp farm you want enchant a shit ton of books and just pick out the ones you want. Oh and I guess 1 swamp villagers.