Last year, a group of BioWare veterans unveiled Exodus, a new space RPG made by former developers from Halo, The Last of Us, and, of course, those classic BioWare RPGs. While hopping around the galaxy in BioWare is a pretty speedy affair, though, Exodus takes a substantially more scientifically accurate approach.

In a new FAQ, the developers attempted to explain that approach. One of Exodus’ key ideas is Time Dilation - the principle that the closer you get to Light Speed, the slower time moves for you. In Exodus, that means that “while you may experience only days or weeks passing by on your own journey, years or even decades will pass for everyone and everything else in the galaxy.”

That idea is key to Exodus’ choice-based gameplay and multiple endings - the decisions you make in the present could be felt years, decades, or even centuries down the line, after you return from your spacefaring adventures. And developer Archetype is keen to make sure that you know there’s no way to reduce the effects of Time Dilation.

The devs describe the phenomenon as “an inescapable fact of our universe,” and “an immutable law of physics.” That means that “there is no possible way to prevent, avoid, or alter the effects of time dilation.” No items, abilities, or technologies will protect players from the long-term consequences of their actions, because Time Dilation is stitched into our understanding of the universe, and Exodus is taking a pretty ‘hard sci-fi’ approach to its world, the core facets of the game based on Einsteinian physics.

That hard sci-fi is also based around the understanding that it’s not possible to travel at the speed of light, but to help with that, Exodus relies on a technology known as the ‘Gates of Heaven’. A hyper-advanced technology left behind by a missing race known as the Elohim, these Gates allow Travelers - those who explore the galaxy and will have to deal with the effects of Time Dilation - to accelerate instantly so close to Light Speed that interstellar travel becomes possible.

There are some hints around the narrative of Exodus hidden within the description of the Gates. The Elohim’s absence from the galaxy seems a likely plot point, and there are also mentions of what happens if the Gates are attacked or otherwise destroyed, as well as in-universe rumors of a virus capable of damaging the Gates. If I know anything about galaxy-spanning time-based sci-fi, it’s that if a character can get trapped on the other side of the known universe with no obvious way of getting home before being Deus Ex Machina’d back to civilization, they will.

As yet, there’s no word on when Exodus will release, but as it’s planned for release on PS5 and Xbox Series X, as well as PC, it shouldn’t be more than a few years away.

Mass Effect 5 director gives props to Exodus, the new time-hopping sci-fi game from BioWare RPG veterans.

1 point

They talk a big game, but bioware was never as good as people made them out to be. If nothing else though it’ll be better than mass effect 5.

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0 points

While it sounds kind of gimmicky, the Time Dilation bit seems like it has a lot of potential. One aspect of a lot of open-world games that always gave me a “That’s absolutely ridiculous” kind of chuckle is being able to slaughter all of the NPCs, walk away, and when you come back it’s as though nothing happened.

It’d be neat to see that my murder-hobo rampage in 2030 has consequences later down the road in 2230 or something. Maybe I murdered the great-great grandmother of a quest NPC that changes how that bit goes…

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3 points
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-3 points

Former developers of Halo, The Last of Us, and Mass Effect.

Let’s see, Halo is a dumpster fire, The Last of Us 2, and the illusion of choich.

Who knows? Maybe they’ll create an incredibly intricate web of possibilities, leading to incredibly different stories and outcomes depending on your choices? I don’t have any faith that a product like that will come from a AAA dev but I’m open to being surprised.

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15 points

Sounds like it will either be gimmicky, or very constrained and not open-world.

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3 points

I imagine that it will be constrained to fixed parts of the main story.

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-1 points
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20 points
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Fetch quests would be weird in the game.

NPC: Kill 10 rats.

You: Kill 10 rats, then travel the universe, and come back 100 years later to meet NPC’s grand child. “I killed the 10 rats! Give me 10 gold!”

NPC’s Grandchild: “Whaaat?”

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4 points

I mean, that might be pretty funny lol.

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4 points

If there’s any interest accruing, they could owe as much as millions.

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6 points

You don’t collect interest if you fuck off for 100 years and never pick up your payment though

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1 point

That’s not really true if you set things up with the correct legal structure. It would be easy to create a trust that you could withdraw from a century later. I mean, assuming that the government and banking structure doesn’t fall apart in that time period, which isn’t guaranteed.

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2 points

Sell all your gear, take a long trip, come back to profit?

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2 points

Put one penny in the bank, come back rich

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