A surprise to be sure, but a welcome one. Very excited to have another YouTube juggernaut in the open source ring!

30 points

The more publicity it gets, the better. Would be great if Godot became the Blender of game engines. The only real contender in the opensource space I can think of is Bevvy. Once that gets a UI, it might be really great, but they seem years away from that.

Anti Commercial-AI license

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4 points
*

If Bevy had better tooling we would be breathing its name in the same breath as Godot. Hell, it does data oriented so much better, but its a difficult concept to grasp for a lot of new developers. Yet I learned more about ECS from Bevy than I did the half-assed DOTS in Unity. You know, the one that they made Cities Skylines 2 on.

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1 point
Deleted by creator
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19 points

Godot really ought to get on the VR/AR bandwagon as I would be very open to porting my growing Theme Park to it from Unity.

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19 points

It’s slowly becoming better

We always need more people working with and on XR for better support :)

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11 points

Thanks. Just read this too. https://www.uploadvr.com/meta-funding-godot-engine-openxr-quest-improvements/

Encouraging as I really do not like Unity from the day I started using it to present (4 years). I thought it was hard as I was a newbie, but I have come to realize that the engine is such a mess and the company is lazy AF when it comes to meaningful improvements to make developers lives easier. It is clear they themselves do not use it on the daily.

I am going to give them a lot of money in the long run so I expect better. Maybe not as there is no guarantee, but at least some will so why they acting like a shit business partner while still taking their cut.

I way rather support an Open Source project as I do for nearly everything else I use to develop my app. I hope I can move in the next 1-2 years as it matures in the VR/AR space.

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3 points

The final nail in the Unity coffin for me was when few years ago, they announced discontinuation of several of their features, like MP, fired hundreds of employees, and bought a new company that’s focused on monetization of games and ads.

That’s a pretty clear message about their intentions and area of focus. No thank you.

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5 points

Godot with some syphon or ndi output would kill for live visuals.

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2 points

I am curious what you are taking about but these terms mean nothing to me. Can you explain more please.

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7 points

There is a field of performative art called live visuals, mostly for music festivals and parties but also for theater and just as stand alone installation that involves creating live video content. There are different popular applications for this like vdmx, resolume (more playback), modul8 or touchdesigner, all with different drawbacks and strengths. A lot of them can interact between each other and with video mapping software (to map your output to more complex surfaces) through video protocols like syphon, spout or ndi. Game engines that can create poverfull, interactive graphics would be awesome for that purpose. And there is a lack of open source free software in that field. I think at some point godot had some spout integration - but I think it does not work anymore.

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2 points

Really wish Apple would fund them to add full AR/VisionPro support.

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1 point

100%. I wish Meta spent some of their Billions on making XR dev tools better as it has been an utter train wreck for the past few years.

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1 point
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To be fair, it’s currently pretty straightforward in Unity. I haven’t checked Godots implementation yet, currently making my first 2D game in godot.

Also, meta is currently funding Godot, a comment further down mentions it.

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18 points

Yaaaas! Learned a lot of his unity. Be curious if he’ll be doing C# or GDS.

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19 points

Seems like GDS based on the previews, which I think would be the right call.

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5 points
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Wasn’t brackey notorious for his tutorials having really awful software practices?

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3 points

I’d argue for not stressing too much about practices when you are a beginner. Learning to code is hard enough already. At first, it’s just important to start creating.

Software practices are important. But just get code working at all is, as a beginner, more important.

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2 points

I don’t really agree with that. If you teach people bad habits from the beginning they’re going to be hard to unlearn. It’s not difficult to say, don’t put everything in the physics loop, use timers, instancing, and only have things active when you need them to be active.

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2 points

Sounds like one of his first videos will be a rundown on gdscript

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2 points
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Am I writing thinking that you only need to use C# for shaders?

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3 points

You can write shaders in GDScript (they basically extend and simplify GLSL) or GLSL directly (especially for compute shaders).

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13 points

The content he gave us a teaser of looks amazing. I’m really happy to see him back, and most importantly to see him happy.

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10 points

Beautiful. I had a little lump in my throat at the end

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