Divinity Original Sin 2 if you don’t know the acronym.
My biggest problem with DOS2 is that it each battle felt a little too punishing and always ended up needed cheesing. I never got off the first island. At level 5 I thought I was soft locked out of progressing because my build choices couldn’t get through a battle. Every fight felt like the whole kitchen sink is thrown at me and I don’t have the tools necessary to survive any of it. As hard as I tried to like the game I ended up giving up on it.
My biggest blocks were Radeka and Gareth. Radeka I cheese off to the side but ended up getting chewed apart by the zombies and spit to death by the beetles. Trying to save Gareth is just futile as it’s too many men who can whittle me down to one party member in a matter of a few turns while I struggle to do anything. Don’t even get me started on the ambush battle that just wipes the floor with me by turn 4. I even went back to Fort Joy and finished off some battles that I left there. I really felt like I needed to kill every last NPC on the island to gain any progression in that game though. The sad part is, I like a challenge. But try after try after try after try after try of the same battle over and over again made the game go from a challenge to it’s just cheap. So I gave up.
Is the combat on that same level in BG3?
There are 3 difficulties. Easy, Normal, and Hard. I’ll be playing on easy on this one.
I’m playing on the medium difficulty, it’s been very manageable so far. My only quibble is I’d love a better warning I’m about to suffer an opportunity attack. I’ve had to reload a couple times due to an accidental click.
It’s 5e rules, if you’re engaged then you’ll be subject to an attack of opportunity unless you disengage properly
I am aware of the rule, however, the issue is the reach, especially on larger mobs. Sometimes it doesn’t look like your ranged character is in melee range of what you are fighting, but they are. The opertunity attack indicator was much more noticeable in DOS:2 so I’m not sure why they made it so hard to tell in BG3. Then sometimes like charge or rush, some rule sets that can count as a disengage but in other rule sets it does not.
Its just better to make it obvious.
I thknk DOS2 was an interesting difficulty, it was very punishing the first time but in subsequent playthroughs it became easier. It was interesting to come up with ways to do an encounter or even cheese it. My first playthrough I gave up, I simply couldn’t do an encounter and a ran out of money for potions/revive scrolls. The second playthrough the encounters a breeze.
I haven’t played much if bg3, mostly because my power went out right after the nautiloid. I did playthe early access though and my biggest issue was the hit rates. It felt like every fight I did I had a 30-50% hit rate. Missing an 80% chance to hit was really annoying for melee users. At least I can pretend for ranged. But the hit rate thing is a long standing dnd rule, it’s just one that I find personally annoying to deal with no matter what format it’s in.
I kind of wish I had the two action thing like dos:2. Having a main action and a bonus action I feel isn’t quiiite enough in a video game format. Again I know its from dnd but I think that rule works better on pen and paper than in a game like this. I wouldn’t mind if health was doubled as a result. Again: this is just my opinion. I just feel like turns are too short in a video game format.
I do kind of miss the silly things you can do and the cheese. In dos2 every object in the game was something you could potentially use. In bg3 I have a harder time thinking that way. Silly things like teleporting an annoying mob off a cliff, or making a wall of stools was really fun and it was interesting to think of ways you could make a fight different. But there are fewer of these tools in bg3. I’m sure with the more I familiarize myself and see other people doing sillier things, I’ll learn of ways to do similar things. It was one of the things that made DOS2 special and memorable. There was no other game you could do stuff like that with. But i can see a DM IRL cringing at seeing their party collecting every single stool in the prison to make a wall so they can cheese Dalis.
I’m doing my first playthrough on Explorer mode and I’m pretty OP. I am terrible at these games. Compared to DOS:2 the game is a breeze, truly. I could probably bump the difficulty up to Balanced mode and still be fine.
In other words, the combat is much more accessible than DOS:2 in my opinion.
I feel the same and I’m so happy about it. I have terrible foresight when it comes to turnbased games and usually get rolled on the easiest setting.
I’m having a great time on explorer mode though. I just want to RP and have a good time, and it’s letting me do exactly that. It’s shaping up to be my favourite gaming experience of the year.
There isn’t anything as broken as the Infinite AP Ice Knight or Unkillable Summoner, but high lvl Wizard and Sorcerers will be able to quickly end encounters late game in one or two rounds if you run a metabuild like Tempest Cleric/Storm Sorcerer.
I’ve been playing on tactician mode and it’s quite a bit harder than DOS2 due to the more limited action economy, but much easier than some other CRPGs like Pathfinder:WotR.