Apparently the Ubisoft servers are down so I cannot play SINGLE PLAYER Breakpoint.

I don’t even want to play the game online. I just enjoy running around in single player. Why they haven’t dropped an offline patch yet?

25 points

For the same reason that YouTube music refuses to play offline content stored on your phone until there’s a live internet connection - particularly helpful when you’re outside of coverage.

That reason is that you are the product and playing without being tracked doesn’t make any money.

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4 points
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For the same reason that YouTube music refuses to play offline content stored on your phone until there’s a live internet connection

Yeah, I get by that by downloading the song and listening to it offline

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3 points

Unless something has recently changed, I was unable to play music that was downloaded inside YouTube music but refused to play if there was no internet access.

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5 points

You need to be a YouTube Music premium subscriber for true offline playback.

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5 points

I mean I copied the link of the music, used a youtube downloader and listen to it that way. The Youtube music App is broken AF.

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7 points

No, it’s not the same; not even slightly! Youtube Music is a monthly subscription, whereas Ubisoft presents the transaction as a sale. Ubisoft has no right to gatekeep your property away from you.

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5 points

I’m not saying that the two are the same.

I’m pointing out that you are prevented from using either service offline because they want to track your behaviour in order to monetize your data.

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14 points

Sadly purchasing digitally apparently affords consumers less rights. I would recommend finding a cracked version for the future just in case

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4 points

We need to show up at the FTC chair’s house with torches and pitchforks until he agrees to start enforcing the Doctrine of First Sale again.

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23 points

I see you fell for Ubi blatant lying that the game is single player when it should be classified as Live Service.

It truly does suck that there is no offline mode just like The Division.

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6 points

Live service and always online are two entirely different things, and the former isn’t inherently malicious, unlike the latter.

I’d, for example, consider all Paradox grand strategy games as live service with major updates dropping once or twice a year (followed by like twenty bugfix patches cause they fuck up every time, but that’s besides the point). Sure, every major update comes with a new dlc that isn’t exactly cheap, but you also get a lot of free content with each release. All their major titles are entirely different games now than they were at the 1.0 release.

What ubisoft does is just a tacked on battle pass that gets a few worthless items/skins so they can call it live service and have a justification for their always online verification model. That’s purely an anti piracy measure that fucks legitimate players more than pirates.

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7 points

In the Paradox case, nothing is live, and they aren’t pretending it’s a service. They just put goods out at a rapid clip that you choose to buy or not. That’s why live service games are always online. If Paradox counts, then so do board games, and that’s absurd.

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59 points

I hate to break it to you, but by Ubisoft’s terms and conditions, this is not your game. 🫤 you have never owned a copy of it.

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30 points

That’s what every game company has said about every game for decades though! A game disc which installs and plays the game was legally still some nebulous “this provides a licence to play the game which can be revoked at any time”, it’s only now that the companies actually have the power to revoke them at any time.

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8 points
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👨‍🚀🔫👨‍🚀Always has been. You never owned the software. Even when games were on cd or cartridge. The only thing that is your legal possession is the physical CD or cartridge and the license that came with it.

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25 points

Always has been a blatant motherfucking lie, you mean.

Saying you don’t own a game you bought is exactly as batshit insane as saying you don’t own a paper book you bought. We wouldn’t put up with this shit for that, so we shouldn’t put up with it for games either!

Stop letting the copyright cartel steal our property rights and drive us into serfdom.

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5 points

There are two different ownerships that are being conflated here. When you buy a book, let’s say it’s a new book, just released, and rapidly becoming a best seller. You own your copy of the book, you can read it, you can make notes in it, you can lend it to a friend but while your friend has the book you can’t read that book yourself, or you can sell the book again but once you sell it you won’t be able to read it anymore until you purchase another copy or go to the library. What you’re not allowed to do just because you have the book is make copies of it to sell or give away (which is somewhat challenging to do anyway with a physical book that has hundreds of pages), you’re not allowed to make and sell an audiobook recording of the book, you’re not allowed to go and make a movie based on the book. You’re not allowed to take the characters and write a sequel to the book and sell it. The author still owns the rights to the contents of the book.

In the early days of books, especially the 19th century as books became easier to produce and more people could read, a lot of this started to become problems. People with printing presses would see a book people like, get a copy, and start printing and selling copies on their own. They made translations and sold copies in other countries. People would produce plays based on the books, and depending on where it was performed the author might never know about it. This was all usually done without the involvement of the author and the author often was not paid from these. A surprising number of highly regarded and top selling authors wound up making very little money from their books because they weren’t being paid for most of the copies being sold. Many died poor. This led to the development of the concept of copyright and various other associated rights.

These rights became more complicated as media progressed. With audio recordings there are multiple rights involved: the person who wrote the song has a copyright on the actual music and lyrics, and the person who performed the song has a copyright to the recording of their performance. Sometimes these are the same person, sometimes they’re different.

The laws kept getting more complicated. With software, the developer or publisher owned the software, often because the developer was working under contract to the publisher or sold the software to the publisher. It’s kind of rare to sell the actual software to a customer, and is usually done only for corporate or government clients. In that case the entire rights to the software are transferred and the publisher/developer can’t sell another copy to someone else. Much more commonly only a license to the software is sold to many different customers, and what exactly that license involves can vary widely in the legal terms of that license (which most people never read). Some are very restrictive. It used to be that a lot of licenses specifically tied the copy that you purchased to the hardware you first installed it on. If that hardware died or you purchased a new model, too bad, you’re now supposed to buy a new copy. Some licenses said you’re not allowed to change the code of the software, some licenses allow it. Ten or fifteen years ago people didn’t really think about the idea of streaming gameplay and creating a video from a game was considered a derivative work and not allowed, like making a movie from a book. Now a lot of licenses explicitly allow streaming gameplay, but some older games that weren’t planning for it might not have the rights to stream the music from the game.

If you violated those rights in the past, the terms technically said those rights ended and you were supposed to stop using the license. In practice this was on the honor system and the licensor would rarely know about it, unless they sent an auditor to check compliance, which was usually only worth doing at large companies. With the internet, companies now have the ability to actually access your computer and monitor your use of the software you’ve licensed. They can even disable your access to this software. Unfortunately, of course, a lot of companies have gone the greedy route and used this to their own advantage and at cost to the customer. Not everyone does, though. It’s really important to know what the terms of the license say. If they say they can delete the game you’ve bought and not refund you, don’t buy from them. Don’t give them money for this crap. Let the game flop, even if it otherwise looked great. Support the developers and publishers who want to support the customers. Read the terms on your software; you should always have the option to say you don’t agree and get your money back if you don’t go through with installation. And the laws that allow bad licenses don’t have to stay as they are; some jurisdictions are friendlier to consumers than others.

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0 points
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It’s the same with paper books though. If you buy a paper book you don’t automatically own the rights of that work. You own the copy and can sell that copy or even make a copy for private use. But you can’t make copies of that book to sell, since you don’t own the copyright

Copyright is definitely being abused by the big corporations but without copyright small artists/software developers would constantly get their work stolen by those big corporations.

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3 points

You’re absolutely right, what pisses people of is that you can’t do shit without launchers today anymore, except for gog.

The Discs are yours, regardless if it’s a license or not, they just work whatever the publisher says.

Always on, Games as a service and game launchers and all that shit is a cancer that has to be cured.

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12 points

Sail the seas transfer your save If you’re on PC

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