Very poignant point being made here about employee retention. Mass layoffs are a sledgehammer to institutional knowledge in companies, and retention and advancement of entire teams does the opposite.
A company literally cannot learn lessons from successes and failures. That’s done by employees in the company. Lose the experience, and you have to start again.
Fuck. Yes.
p.s. in true fashion, no I didn’t click through. 🤪
Interesting read. The airport argued against a short term development model and taxes back a years, maybe even decades long search for the right game formula and it’s perfection. I found it especially interesting how he showed the path from Magica to Helldivers and the retention of core mechanics over the games.
The studios behind these mega hits spent more than a decade iterating on their favorite design ideas until they went supernova.
With what money? If I had 10 years to iterate on code without releasing it, I too could come up with something nice. Could.
Looks like Manor Lords might be the next on the list