42 points
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Very poignant point being made here about employee retention. Mass layoffs are a sledgehammer to institutional knowledge in companies, and retention and advancement of entire teams does the opposite.

A company literally cannot learn lessons from successes and failures. That’s done by employees in the company. Lose the experience, and you have to start again.

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11 points

Yeah. I also don’t see how one could stay motivated if one knows that they’re like to be let go once the current project is about wrapped up.

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12 points
*

Fuck. Yes.

p.s. in true fashion, no I didn’t click through. 🤪

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11 points

Interesting read. The airport argued against a short term development model and taxes back a years, maybe even decades long search for the right game formula and it’s perfection. I found it especially interesting how he showed the path from Magica to Helldivers and the retention of core mechanics over the games.

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5 points

The studios behind these mega hits spent more than a decade iterating on their favorite design ideas until they went supernova.

With what money? If I had 10 years to iterate on code without releasing it, I too could come up with something nice. Could.

Anti Commercial-AI license

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1 point

They made a bunch from magicka but I’m not sure about their other games.

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5 points

Looks like Manor Lords might be the next on the list

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