I am running a Tabaxi rogue that is currently 4th level.

In a recent fight, purely to piss off the leader of a band of thugs, my character ran in the 20ft and lifted his gold pouch (lucky roll 19, for a total of 26), then proceeded to bonus action disengage. The feline agility racial ability allows me to double speed for a round, so was able to disengage to a distance of 40ft.

The DM was totally ok with this, I didn’t actually do any damage and I “wasted” my turn for flavor and fun.

I get that you can’t use slight of hand to perform a disarm, but what is are your thoughts on lifting daggers/arrows/spell components etc…which are not being held by an enemy?

This could be very OP if I’m allowed to steal a wizards components pouch, rendering them significantly less of a threat.

5 points

Not a big deal, but FYI it’s “sleight”

https://en.wikipedia.org/wiki/Sleight_of_hand

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11 points
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Since you use it a lot, I think it’s worth telling you it’s “sleight” of hand. Slight of hand would mean you have small hands like a certain political grifter.

“Sleight” and “feint” (which is basically sleight of hands for sports, you’re using similar misdirection and speed) are both spelled “ei,” which makes them good mnemonics for each other.

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4 points

Noted

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1 point
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I have largely the same opinion as the accepted answer on this RPG Stackexchange post.

That is, while the enemy is paying attention to you, you are not stealthed, you would not be able to sneakily snatch a pouch or unused weapons. But you can try to cut the straps holding them.

Personally, I would probably rule it like this:

If you actually try to go close in and grab a pouch and hold it in your hands, then after the Sleight of Hand check they get an opportunity attack on you, because you are focused on trying to snatch an object. They notice that opening to strike. And it would use their reaction. But again, this is my personal opinion.

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9 points

I was playing in a PF1e game where me and a friend got mind whammied and were told to disable/stop our allies in the best way we could. My character was a human Occultist that I had built to be great at Sleight of Hand, Steal maneuvers, and Disarm Maneuvers. So I snuck up on the party’s full caster and stole his component pouch (forcing the player to go through his prepared list and find which spells he could even still cast), and disarmed the archer and chucked his bow up the side of a building (since he was a snake-man with a tail instead of legs, and climbing was pretty much out of the question)

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7 points

Either way, what you described isn’t OP, it’s a tactical choice, like disarming a martial character

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4 points

Exactly, you should be able to use disarm to remove an important item from a wizard. I see that as no different than taking the sword from a fighter.

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36 points

Lmao the thought of a rogue yoinking a wizards component pouch and neutering a difficult encounter is so good it would be allowed at my table! But only once…

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6 points

What kind of wizard doesn’t keep a backup focus/pouch though? Stealing it before combat though? Totally viable.

Not all spells require material components.

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5 points

Not all spells require material components.

Totally true; there are some massively powerful spells that don’t have components. But it could make a big difference to the right encounter.

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14 points
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All my wizards stay double pouched up. Gotta keep that burner.

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1 point

Not during combat, but before combat we stole a party member’s component pouch once in the hopes they’d get killed without it. They had a powerful cloak that was kinda a running curse in the group, whoever had the cloak was destined to be murdered by another party member seeking to claim it

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