I once had an idea for a Fallout 1 run with a lucky but stupid character.
I made him 1 intelligence and put all my skill points into gambling. Mistake.
He was too stupid to use a slot machine.
I love the way Fallout 2 (maybe also 1, it’s been forever and I can’t recall) changes your dialogue options if you have low intelligence. It’s like a whole other game.
Fallout 1 absolutely does it as well. Even the animated dialog the Overseer gives is different, as he gets frustrated with the dumb player character.
One of the more famous Fallout 1 dumb events is that the first super mutant in the game, who is guarding the water chip, will grunt back and forth with the player and then step aside allowing the player to pass by.
Shout out to Deus Ex: Human Revolution for baiting me into thinking I could do a non-lethal playthrough and avoid combat.
There are forced boss fights in that game that require you to engage in firefights against bullet spongey enemies. I had put all my points into stealth. Not fun!!!
Kinda the same with Dishonored. I finished the entire game and wondered why I didn’t get the non-lethal award.
Turns out that the tutorial that specifically told me to kill 2 guards in the beginning of the game counted.
I feel you. There should have been an option to avoid those fights for the non lethal players.
I feel like they did add that option but it was well after I finished it with the same problem.
They did in the directors cut or whatever the revised version was called. They got so much flak for the boss fights (because they were contracted out it seems) that they redid them entirely like a year after the game came out.
If I remember right, that game also had bugs with knocked out enemies that made it just about impossible to get the non-lethal achievement (bosses don’t count towards it, fwiw).
Yeah, corpses were prone to suddenly dying. Also the non-lethal achievement literally says “except for bosses” in it lol.
Flash back to mass Effect. Make a wrong decision in Mass Effect 1 and it bites you in Mass Effect 3
First playthrough I didn’t use a guide, shot Wrex, stuck with Ashley until I could ditch her in ME3, and lost almost everyone in the ending of ME2. Next playthrough much better!
In real life it’s even worse: people still mad about wrong choices from 15+ years ago
In the biz, they call that “replayability.”