0 points

“Create your own penis showing game”

That’s what the tech world has come to recently, especially with monitors and smartphones.

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15 points

I don’t understand this comment; are they not supposed to improve?

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4 points

They would rather everyone shut up about it so they don’t have to battle FOMO lol

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2 points

You must be new

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12 points

Recently?

Tech has always been about pushing boundaries. And that’s not a bad thing

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1 point

Screen technologies for a lot of things has gotten to the point where your eyes literally can’t tell the difference, but sure, dump money into a placebo.

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0 points

I agree that 1000hz is ridiculous, I have a 165hz monitor and can’t tell the difference past 120 or so. But that’s not really the point…this will never be a mainstream product but the technology may lead to useful advancements in the future

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-6 points

JFC nobody needs that kind of refresh. Your eyes literally can’t tell much past what, a 150? And 60ish is good enough.

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-5 points

Why only 4K? We have 8K monitors now.

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7 points

Performance Mode > Quality Mode ( ͡° ͜ʖ ͡°)

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10 points

So it’s not really a 4K 1000Hz screen then, if it’s just togglable between being a 4k 240 Hz screen and a 1080p 1000 Hz screen.

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8 points

That’s not what the article says?

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5 points

Oops, I misread, that was a different monitor

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28 points

From what I understand in the article the prototype TCL panel being demonstrated is actually 4k@1000hz. They mention a few competitors with multiple modes right after which could be where the confusion comes from.

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27 points

Who needs 1000hz refresh rate? I understand it’s impressive, but 120hz already looks smooth to the human eye.

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8 points

Who needs 4K when 1080 already looks sharp to the human eye.

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3 points

Dumb comparison

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7 points

Humans can’t see more than 24 fps anyways

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1 point

I think the perceptual limit is around 60 or 80fps, but don’t quote me on that

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0 points

Who needs 1000hz 4k when 120hz 2k is already stupidly expensive to achieve with most AAA games

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3 points

Depends on the size of screen, surely.

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1 point

Angular definition. You have to factor in screen size and distance to observer, otherwise it’s meaningless

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11 points

Yeah, for me, I’m looking for prettier not fastest after 120 Hz or so

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6 points

Competitive (professional) gamers?

Seems there are diminishing returns, but at least some gains are measurable at 360.

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3 points

In thought that 60Hz was enough for most games, and that for shooters and other real time games 120 or 144 was better. However, it reaches a point where the human eye can’t notice even if it tried.

Honestly, going up in framerate t9o much is just a waste of GPU potency and electricity.

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10 points

A better way to look at this is frametime.

At 60 FPS/Hz, a single frame is displayed for 16.67ms. At 120 Hz, a single frame is displayed for 8.33ms. At 240 Hz, a single frame is displayed for 4.16ms. A difference of >8ms per frame (60 vs 120) is quite noticeable for many people, and >4ms (120 vs 240) is as well, but the impact is just half as much. So you get diminishing returns pretty quickly.

Now I’m not sure how noticeable 1000 Hz would be to pretty much anyone as I haven’t seen a 1000 Hz display in action yet, but you can definitely make a case for 240 Hz and beyond.

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4 points

It’s pretty easy to discern refresh rate with the human eye if one tries. Just move your cursor back and forth really quickly. The number of ghost cursors in the trail it leaves behind (which btw only exist in perception by the human eye) is inversely proportional to the refresh rate.

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-7 points

I thought games are to have fun, what’s the point of monetising them?

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3 points

New Careers for the new (and Current) generation.

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5 points

The obvious awnser would be VR and AR where the faster the refresh rate is the less likely you are to get motion sick. A display with a refresh rate that high would be displaying a frame every millisecond meaning if the rest of the hardware could keep up a headset using this display would be able to properly display the micro movements your head makes.

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1 point

I have a 280hz monitor and it doesn’t look smooth in motion

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2 points

Here’s a real-world use case that also won’t require insane GPU power.

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1 point

Here is an alternative Piped link(s):

Here’s a real-world use case

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I’m open-source; check me out at GitHub.

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2 points

It’s not about how smooth video is, it’s about latency. You can easily notice the difference between 1ms and 10ms.

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