3 points

You do the thing in the fiction; you follow the procedure in the rules. That is true in all roleplaying games, of course, but the nature of moves makes those procedures something you have permission to reference. Instead of being expected to remember some obscure rule on page 348, you are in constant engagement with these individual subsystems.

This is a nice description of PTBA, and how despite their light rules you end up having to follow them strictly why more traditional rpg would let more room for GM interpretation of the rules. because nobody want to stall game to check the exact rule which usually isn’t in the section where you expect it.

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3 points

I think I played Ironsworn once. It was pretty okay. We played it GMless, if I’m thinking of the right game. I didn’t really like that group that much, but it was an okay time.

PbtA really rubs me the wrong way and I’m not entirely sure why. Maybe because the two times i’ve played it, I didn’t really like the person running it or how they ran it.

But strangely, I really like Fate. Maybe because it’s biased more towards success. When I played PbtA and BitD I always felt like my character was a fuckup.

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