Post every suggestion as a separate comment to allow for people to vote & comment on each suggestion

-5 points
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Ban Political Ads

Why?:

Political ads should stay out of the canvas for gods sake, common sense.

Its not just my view but the 5 dudes from the political ad ā€œVoltā€ aka ā€œVolt Europeā€ will say ā€œiTs ArTā€, ā€œLoOk At ThE GaMe LoGoSā€ - yeah those are FAN ARTS. A political party CANT have FANS, they can have just voters, who want to gain power somewhere in the world, and they use a ā€œneutralā€ space to advertise their political party. I hope for those guys they get some fat rewards for their ad on the canvas.

Edit: Thanks for the confirmation @ downvoters that this is for good.

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4 points

And who should decide if itā€™s a political ad or not? You could count anything as political ad. Of course there are more obvious examples, like the logo of a political party. But thereā€™s also symbols of political groups, like LGBTQ flags, free software mascots, free software license logos, the fuckcars banner, and whatnot. Your suggestion is just not feasible.

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1 point
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Its a political ad if there is something political in it. Like for german political partys like cdu logo, fdp logo, afd logoā€¦

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10 points

Hard disagree. I donā€™t like Volt either, and Iā€™d never vote for them, but I must acknowledge that their political views align with the majority of liberal left users. If youā€™d like them to be gone, you are more then welcome to team up with friends to replace their pixels with better art. Thatā€™s entire point of the canvas after all, to see what emerges when random groups and people share the same space.

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-4 points

Ok, thought this wasnt a political ad billboard. A (somewhat) neutral space.

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16 points

Sounds like youā€™re still salty for at first thinking it was an energy company and getting publicly corrected. You had no clue what Volt was when you first complained about it.

We have Karl Marx on the canvas, we have the anarchism star, we have info material on climate change and veganism, we literally have legal texts, we have LGBTQ+ statements and flags, not to mention the multitude of national flags and symbols - and you didnā€™t take offense with any of them. The canvas will always, in part, display political stuff. And what we did was just another logo. No slogan, no content, no call to vote a specific way.

You tried to grief with your 5+ alt accounts, we played fair. At the end our logo came out pretty nicely. And you will just have to live with that.

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4 points

we have LGBTQ+ statements and flags

Those canā€™t be political statements because thatā€™s just plain existence.

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6 points

I absolutely agree that ā€œTrans rights are human rightsā€ shouldnā€™t be political. It should be absolutely out of question to doubt it even for one second, but here we are in the 21th century and people are still being prosecuted simply for their way of existing. So while the existence of LGBTQ+ people is simply a beautiful fact of life, our ability and will to publicly create and celebrate a representation of them IMHO is inherently political. It is a way for (a / our) society to repeatedly signal to each other how we want to live together. As seen by the fact how uncontested the flags and statements largely were. Iā€™d love to see 9gag try that.

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2 points

Smaller canvas, to make it feel less empty and encourage more communication across communities (or competition! >:] )

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8 points

Iā€™m guessing thereā€™ll be more people next time so it might not be needed

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3 points

Thatā€™s fair, if itā€™s well-advertised by instance admins then it could have like 4x the contributor count.

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4 points

Canvas size, active participants, and total running time are all factors.

I liked the fact that there was enough room for everyone to get their initial designs downā€”once thatā€™s out of their systems they can look around and have more spontaneous interaction. Maybe a bit more time would have allowed for more of that.

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5 points
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Deleted by creator
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1 point
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To some extent, some people also painted more when they saw there was more space. I know I did. If the Canvas had filled up, Iā€™d either have stopped or gotten involved in turf battles if they came up.

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11 points

Like the others are saying, if more people are planning on participating we wonā€™t need a smaller canvas

Getting instances on board was initially very hard, but thanks to some community members posting it on other communities we were able to get this big

More info in another comment

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2 points

First of all, thanks for this event. I love things like this.

Then i have an idea for the next canvas. What if the virgin pixels have no cooldown. Only already placed pixels gain more and more cooldown. A bit like on everyonedraw.com. this way the canvas would be full very soon, then the wars begin. I understand that many dont want rivality but i guess there are some who do want. Maybe it could be alternating. Obe year peaceful, one year war.

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16 points

I think doing it more often than reddit would be cool, not super frequent, maybe twice a year. For now the gui is amazing, and i loved this iteration of canvas!

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5 points
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Deleted by creator
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2 points

This first year it could be done a few more times trying out a lot of the suggestions in this thread. Thatā€™s the other thing about having this not controlled by a commercial site like you said, we can actually act on new ideas and not just take whatever they decide to give us.

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4 points
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I disagree. Even people on Reddit thought once a year was too often, twice will definitely lead to burnout.

We could definitely do it yearly because the community is growing and a lot of people didnā€™t even know it was happening, but more than that will just turn it into a chore.

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5 points

I agree, we can just let it be a free for all but maybe someday weā€™ll do around events or something, so there are themes for everyone to try following (like around Christmas, the Linux community does a penguin with a Santa hat)

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20 points
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Permanent one working with a different model. Like 1 pixel per hour with a fixed drop rate (instead of this ā€œstay and place as fast as you can for best performanceā€), and you can hold like 36 pixels. So basically you drop a few dozen pixels daily then youā€™re done. After every 100,000 clicks, you move the window 100 pixels to the right, making the leftmost 100 pixels locked forever creating a slowly growing endless immutable banner.

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6 points

Call it Tapestry

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2 points

Infinitapestry.

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Infinite German flag? Sounds like an infinite German flag to me

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2 points

You could mitigate that by adding a limited, rotating color pallet. every time pixels are locked two colors are taken away and two different colors are added. You would always be able to see beforehand when certain colors would be made available, enabling a new level of planing. It also forces creative solutions in defending your art

That idea would even work standalone without the immutable thing

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3 points

36 pixels at once would be fine early on when thereā€™s plenty of room and everyoneā€™s doing their own thing, but once it starts to fill up and people start interacting more, other people need time to respond to each pixel.

Maybe have the number go down over time, or say every time you overwrite an existing pixel it reduces your total stack capacity.

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3 points
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Well my point with 36 pixels is that it would let people use the site in a healthy way (daily) but also allow decent velocity of creation for a slow-developing canvas. The details could be tweaked I just figured ā€œonce a day sounds right, no pressure thenā€ and "150 users doing 24 pixels per day would fill a 10th of the canvas (the scroll-right number, 100,000 pixels) in a month. Obviously the numbers could be tweaked depending on activity of the community and the dimensions of the editable canvas, I would just say targeting a good experience for ā€œdaily useā€ is healthy for a permanent site. Because I know my use of this site this weekend was anything but healthy.

Maybe put the cap at 16 (assuming hourly pixel generation), so you can hit the site twice daily plus a little wiggle room while still reaching peak output. Too often the canvas felt like being the little Dutch boy with the finger in the dike.

Imho the approach of punishing overwriting with slower regen is the right move - every overwrite pixel you place should add a 1 pixel delay to your pixel generation, so vandalizing (and repairing) takes twice as long as creating.

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Canvas

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