Whether it be due to scheduling, lack of interested players, or some other reason, what’s an RPG system you’re just hoping to get to the table one of these days but haven’t been able to yet?
I’ve been meaning to run a Savage Worlds game for the longest time, mostly hoping for a Weird West, classic fantasy or a XCOM/SCP kinda game, but nothing has ever come of it.
Frankly, I’d really like to play D&D 5e, but I can’t get anyone else to DM. Same for Call of Cthulhu 7e.
As far as systems I haven’t run before, I’m interested to see what MCDM’s system turns out to be.
Stars without Numbers seems cool (though I do prefer a system that lets me use dice I can’t find in a Monopoly box).
I own, but have not played (player or GM) the Avatar Legends system. It looks very lovingly put together, but I wish it hadn’t been built on Fate.
I’ve also got a neat little indie(?) system called Upwind that is very narrative focused, and has players sort of bet on suggested conflict outcomes against the GM with a hand of cards. Very interesting, but I haven’t had the bandwidth to get ready to run it for anyone.
So so many, honestly! “So many games/books/etc. and yet so little time” truly is the story of my life.
Currently at the top of my list are DIE PRG and Colostle though, followed by Wildsea and Household.
I’m most excited to play Worlds Without Numbers. I ran a short Stars Without Numbers and really liked it. Running a similar system in the Latter Earth setting is really exciting.
Also… Lancer, Mausritter, knave second edition, Cities, Without Number, and Call of Cthulhu. The list keeps growing
Cities without number is my favourite game that I’ve run in the past 10 years.
Highly recommend it to anyone who wants a cyberpunk/ grime-sci-fi game, who also doesn’t want to deal with Shadowrun’s crunch.
I’ve played (ran) a decent amount of SWN, read WWN but haven’t ran it, and am SUPER STOKED for CWN. So glad to hear you enjoyed running it so much! What would you say makes it so enjoyable?
It was my first *WN game, so it could just be the basic system itself. Letting players choose the attribute/Skill before the role had been great for my group.
Things like letting a bruiser use talk+STR to threaten someone lets more players participate in more situations. Also, not having modifiers so high that rolling basically doesn’t matter is such a nice change.
I’ve got this copy of Shadowrun: Anarchy that I’ve not even read, but if it reads well I might want to try it sometime… if I can ever find people. xD