Hey there,

I have been a hobbyist programmer for quite some years and have a few smaller projects under my belt: mostly smaller GUI applications that have a few classes at maximum, make use of one or two external libraries and are very thoroughly documented and commented.

Since I love the free software movement and philosophy, I wanted to start contributing to projects I like and help them out.

The thing is, the jump from “hobbyist” to “being able to understand super-efficient compact established repos”… seems to be very hard?

Like, looking into some of these projects, I see dozens upon dozens of classes, header files, with most of them being totally oblique to me. They use syntactic constructs I cannot decipher very well because they have been optimized to irrecognizability, sometimes I cannot even find the starting point of a program properly. The code bases are decades old, use half the obscure compiler and language features, and the maintainers seem to be intimately familiar with everything to the point where I don’t even know what’s what or where to start. My projects were usually like four source files or so, not massive repositories with hundreds of scattered files, external configurations, edge cases, factories of factories, and so on.

If I want to change a simple thing like a placement of a button or - god knows! - introduce a new feature, I would not even remotely know where to start.

Is it just an extreme difficulty spike at this point that I have to trial-and-error through, or am I doing anything wrong?

4 points

One thing to add that I haven’t seen is that for big projects, there’s often nobody that could understand it all. People either get their individual components it they understand how stuff interacts, it’s very rarely expected that new people in the project, even if very experienced, can just understand everything at once.

What you said that maintainers know every single fob is very frequently not the case at all! But since they get the big picture, they know in which part to look, and with their experience, they’ll know what to look for in that part, it may seem to you like magic. It’s not, it’s just experience.

Don’t get discouraged though!

Getting into big open source projects as a junior -level can be difficult, but often isn’t that hard - a lot of projects often need help and will take anything they can get. And if your experience already partially aligns with what you’re getting into, even better. If you reach out and be upfront about it, you’ll usually get pointed in some way.

Now, you seem to only have worked on your own, with smaller code bases. That means, you don’t have a problem of code organisation. So you can’t understand a solution if you don’t know what the problem is.

So how would you go about it?

My suggestion is to maybe get the. 10,000ft overview. Also, understand the project workflow. Projects usually have specific ways of doing things - how to build, test, run things. Try to figure out how to build and run the software on your own. If you make it, that’s a great step!

Then dig into one specific component/module/part. After a bit of study, you may be able to understand that component and find a simple thing that you can change about it. If you get this far you’re golden, you’re doing more then a majority of users that software.

Now if you’re interested, you can dig more, or reach out to devs, saying what your experience is and how far you got, and ask them if you can help. And take it from there.

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4 points
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That’s the point. Don’t contribute to software too difficult to understand.

Or at least start with easier ones.

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I’m not sure I agree - your definition would almost certainly include the kernel, office suites, and a host of other things.

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12 points
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7 points
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5 points

Now thats the spirit!

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5 points

Some projects try to make this easy. Check out this list / tag: https://github.com/topics/good-first-issue

People who know the code can quickly determine if an issue will be easy. Some things that may seem easy will be difficult, so as an outsider it’s hard to guess. Working on issues tagged good-first-issue is the safest bet that the issue won’t be overly complex to solve and that the maintainers are willing to work with new contributors.

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15 points

I’ve been working with software for 15 years and still feel like this when faced with a new codebase - it simply doesn’t want to make sense to me. As others have stated, codebases are living things, and are as much a map of previous developers minds as the are about being functional. The older a project is, the more convoluted and obscure the structure becomes due to changes, adaptations, new features and changing contributors.

Some developers seem to enjoy making their code obscenely difficult to understand, either because it actually makes sense to them that way, or because it makes them feel smarter. These projects are better left alone for the sake of your own sanity. If you encounter dozens of header files, walk away. C (or C++) are high performance languages, and projects are using that language for a reason. If you have no experience with them, the result is very unlikely to make any sense to you.

I’ve also found it quite difficult to find any project small enough to help on. The large projects have many contributors, and any manageable bugs are quickly fixed, leaving only the stuff that no one wants to touch.

Is there some sort of hobby you enjoy, where an open source tool is (or could be) used? The more obscure the better! Having some prior understanding of the subject usually makes understanding the codebase a little easier.

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13 points

Some developers seem to enjoy making their code obscenely difficult to understand, either because it actually makes sense to them that way, or because it makes them feel smarter.

Be wary about this mindset. This type of explanation sets you up for conflicts with existing developers. Several times I’ve seen developers coming into a team and complain about the code, creating conflicts that can last the entire working relationship for no good reason.

Much of the time the people who constantly work with code are already aware of the problems and may not be happy with it, but there’s no time or big benefit in improving working code. Or it’s complicated for good reasons which may not be immediately apparent. (ie. inherent complexity).

Here are a couple of benign reasons which probably will serve you much better.

  1. It’s much more difficult and time consuming to make code that is easy to understand. Even in open source, there’s a limited amount of time to spend on any particular thing. This explanation is like a variation of Twain’s “I didn’t have time to write a short letter, so I wrote a long one instead.”, or more abrasively Hanlon’s razor “Never attribute to malice that which is adequately explained by stupidity time pressure”.

  2. When writing the code, the developer has the entire context of his thought process available. You don’t have that, and that’s also the reason why your own code can make no sense a while later. Also it’s just much harder to read code than to write it.

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2 points
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While I agree with all of the above in principle (and even I have trouble reading my own code at times), this part was specifically in response to the section about ‘code optimized to irrecognizability’ and should not be taken as a general statement on finding other people’s code incomprehensible. Deliberately using non-descriptive naming is unfortunately a thing, although thankfully I rarely seem to encounter it anymore.

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2 points

And sometimes coding habits are obtuse to people with different coding habits. These habits aren’t bad per service, but can be difficult to grok.

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