2 points

Honestly since 80% of my worldbuilding revolves around one specific country, and 19% of my worldbuilding revolves around the countries immediately neighboring that country, I kinda phoned in the remaining 1%. So you can see in some places on the world map that a number of borders and coastlines are pretty clearly based on ones from the real world, but flipped or turned or stretched or squished or otherwise altered. Most of these countries don’t even have names, and I could only write 7~10 words about them — namely whether they were ever part of the Big Evil Empire, and if they ever were, approximately when they gained their independence.

This worldbuilding myopia will probably change if I ever go ahead and write what I’ve tentatively called the “Bereshith canon”, but I don’t plan on doing that any time soon.

But yeah, aside from that, the laziest thing I’ve done in my worldbuilding is probably that I made my conlang canonically a conlang in-universe. I think I ended up doing some interesting things with this idea, and because the language has now a sizable number of native speakers and has evolved naturally for several centuries, it’s not like I’m completely free to just make the language up without any regard for realism… But in any case, yeah, I am pretty free to forget about realism.

I actually remember watching K Klein’s video “So I Invented a Language…” when I was well into my own worldbuilding project, and then they mentioned their own conlang being a conlang in universe, and I just thought, “You too, huh?”

permalink
report
reply
3 points

I always liked that Marain, the common tongue of the Iain M. Banks Culture novels, was a conlang in universe.

permalink
report
parent
reply
1 point

I once posted in an online forum asking for ideas for my campaign.

permalink
report
reply

Worldbuilding

!worldbuilding@lemmy.ml

Create post

A community for sharing your worlds, exploring others’ worlds, and discussing anything relating to the art of worldbuilding.

Resources

Related Communities:

Battlemaps

Dungeons & Dragons

TTRPGs

Rules:

  1. Follow Lemmy’s Code of Conduct.
  2. Remain on-topic. Worldbuilding contains many areas of interest, so, when in doubt, explain how your contribution fits within worldbuilding.
  3. Give context in the comments of your post. This will help your audience engage with your creation and encourage interaction.
  4. Tag posts as NSFW if they contain images or discussion of extreme violence or explicit sexuality.
  5. Advertising should not disrupt the community. Self-promotion of projects related to worldbuilding are fine. However, you must be willing to engage with your audience.
  6. Love each other. There’s a human on the other side of your screen, so treat them with respect.

Community stats

  • 49

    Monthly active users

  • 151

    Posts

  • 289

    Comments