QL was our first game and although it was a big milestone for us, it was created at a time before we understood version control software. We do not have access to the source code anymore and cannot make any fixes or changes to the game. Because of this, we have decided to disable the ability for anyone to buy copies of the game. Thank you for your time and feel free to reach out to us.
The trailer looks like an awesome vaporwave freeze tag indie game.
This game was released 10 years after git, and we already had backups since the 80s. Why are they lying?
Incompetence might even be a little harsh. Inexperience or incompetence maybe. I prefer inexperience.
Incompetence is fine. Incompetence can come from different sources, including inexperience.
Ransomware?
So they were developing the game by sharing zips of their versions? OMG. There should be a tutorial of minimum Dev knowledge for wanna be new developers. They have very cool ideas, but the way they program…
For example Shadows of Doubt. Was running super bad last time I checked out. I think that too much accessibility to game Dev tools is lowering the quality of a lot of games (in resource hungry sense).
Check out the dev stories from PalWorld, they bought a LOT of USB drives haha.
It is still in early access and optimising the game is their current goal according to the road map, though as the whole concept of the game is about simulating every NPC properly at all times it’s always going to be really heavy game to run.
And you are right about accessibility making resource hungry games more common - they allow indies to make projects and use concepts that would have been scrapped as technically non-viable by a publisher before. Shadows of Doubt started development back in 2015, which would have meant reducing the scope of the game until it ran on a PS4. Being indie, they could just do whatever instead, and now it’s going to be enough if they can make it run acceptably on a PS5.
So, basically, “we started learning Git and accidentally blew away the only copy of the code base we had!” 😂
I’ve watched new developers delete 2 weeks worth of development by misunderstanding Git🤦♂️
A good decompiler and an auto-formatter might leave them with a nicer copy of their source code than they had in the first place.
QL was our first game and although it was a big disappointment losing the source code it was lost at a time before we understood decompiler and auto-formatter software.
I like how you’re willing to comment on things you completely don’t understand. That shows chutzpah.
The time at which the source code was lost is irrelevant for decompilation, decompilation uses the binary files. Those are the files that are out there being played right now.
Until recently decompilers tended to produce rough and useless code for the most part, but I’m looking forward to seeing what modern LLMs will bring to decompilation. They could be trained specifically for the task.
Great. Hallucinated decompiled code.
I’m all for AI, but there’s gotta be a better way for machines to become intelligent. Not just “training and predicting without any thought in the process.”