The blood trail ending at the prison door is creepy
I like this blind tunnel around the base in the mountain.
А почему турель на входе в базу окружена стеной?
upd
Why is the turret at the entrance to the base surrounded by a wall?
that was a terrible missclick, sorry
Update; missclick aknowledged
I would guess to let raiders demolish the wall and be in for a surprise? Let us know if I’m right @Luccy_wq2
Sappers will 80% of time evade go through that entrance passage because of the turrets, not Breachers thought (these will not attack the beds, only if they spawn all the way down the map), The 20% of attacks happen on that left top corner with the beds ( that has less layers), but if you have more layers on around like the rest of the base, sappers should 100% evade attacking the beds, and only going trough the entrance of the base, there you can blast them all. One last thing to add, you can add fences with the turrents around the base so that insects can only spawn on the fungus plantation in the dark.
About that single turret at the entrance, it’s so they create collision and don’t stack up, they will do this “pathing” where they will enter one at a time. kinda need to properly fix it because it sometimes doesn’t works lol.
also the kills box, i never set it on fire, but i noticed i didn’t add a door to keep the heat from spreading inside the kill box. lol just add one there would ya? :D
Hmm… I should make more observations of sappers. Thanks
About that turret. I thought that collision mechanic work only if turret is surrounded by doors. And it works for me 99%.
Can you share the save file with this base?