Ever get tired of hunting things down for Shattered Pixel Dungeon’s first quest? in v2.2.0, the ghost questgiver will only wander in the exit room, and the quest bosses will be more likely to wander towards the player. This should hopefully cut down on frustration without making the quest feel much different.

10 points
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That’s a great change! I always hated to encounter the ghost in corridors because I couldn’t get past him without activating the quest :D

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3 points

wait…the monster doesn’t spawn if you don’t talk to the ghost??

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11 points

Nope. I always explore the level first before I trigger the quest. This way you won’t get cornered by the crab or sniped by the Gnoll Trickster so easily.

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3 points

I learned something new today.

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7 points

funnily enough, this would make it make even more sense imo - the ghost’s trapped soul is stuck in a stairway they can (until you help them out) never go through

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6 points

Thats good to hear, some rng is nice. But hunting the ghost after the Quest is done sucked.

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6 points

Didn’t it move towards you when the quest was finished? I always stumbled over it pretty quickly whether I wanted to or not

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2 points

yep, they do follow you at super high speed when the quest is done, in vanilla you had to search the ghost again to give it the rat skull/dried rose

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3 points

Recently wasted 100 turns looking for the ghost with Into Darkness. Good change 👌.

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4 points

General advice that you might not know: watch the doors, the ghost is half the speed of the player so if you can tell where it is you can catch it.

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1 point

I’ll probably forget about this and look for the ghost elsewhere anyway lol

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