Ever get tired of hunting things down for Shattered Pixel Dungeon’s first quest? in v2.2.0, the ghost questgiver will only wander in the exit room, and the quest bosses will be more likely to wander towards the player. This should hopefully cut down on frustration without making the quest feel much different.
That’s a great change! I always hated to encounter the ghost in corridors because I couldn’t get past him without activating the quest :D
Nope. I always explore the level first before I trigger the quest. This way you won’t get cornered by the crab or sniped by the Gnoll Trickster so easily.
funnily enough, this would make it make even more sense imo - the ghost’s trapped soul is stuck in a stairway they can (until you help them out) never go through
Thats good to hear, some rng is nice. But hunting the ghost after the Quest is done sucked.
Didn’t it move towards you when the quest was finished? I always stumbled over it pretty quickly whether I wanted to or not
Recently wasted 100 turns looking for the ghost with Into Darkness. Good change 👌.
I’ll probably forget about this and look for the ghost elsewhere anyway lol