The further out my perspective is, the harder for me it is to see this as a “long-term” game, or GAAS. The game play loop is very shallow, as it’s a repetitive grind to unlock just weapons, abilities, or “unseen” buffs with timers or health or ammo. The meat of the game is the narratives within missions which the community can create. Nerfing effective weapons makes it harder to create these narratives. We’re supposed to be bumbling, idiot, expendable soldiers that prevail against the odds, but the odds continue getting harder for us arbitrarily based on %s the devs see in usage and kill counters. If a weapon overperforms, give us more enemies, don’t decrease its effectiveness. The whole point of the game is to kill en masse. Give us more masse, then tune the underperforming weapons and call-ins as needed.
The community had wild storylines going and carried so much of the launch hype based solely on diving with your friends, blowing each other up, and doing cool shit. If you take away what allows us to do cool shit, then there isn’t much else left to play with.
I’ve been casually enjoying the update. The nerf to the incindiary breaker was unexpected, but as a guy with an ammo pack, it didn’t matter much.
Mega hives and difficulty 10 in general are hectic and hilarious. Honestly it feels like it’s been awhile since the reinforcement stock dropped below 10 for me. Actually having a challenge after players have gotten good is refreshing.
The flame nerf is understandable considering they released a primary and secondary flame launcher. Imagine a secondary just melting charger in seconds. That’s what would have happened had they not changed the flames to glance off heavier armors.
One of my friends who got back into the game specifically for this update has gone straight into being a fire elemental. Believe me when I say that he doesn’t care even a little about flames only burn soft bits. Being near him is hard though as the floor is always lava.
Have they got rid of the rootkit yet?
Play it on Linux and you don’t have to deal with that part.
https://www.protondb.com/app/553850/
(Easy Anti Cheat is also a kernel level anticheat, but disables those bits when used on Linux.)
The most common complaint is that the co-op game is going around in circles, as Arrowhead nerfs the current meta into the dirt while making the game much harder for longtime players.
I have a solution for that :
GIT.GOOD.
I haven’t played since the PSN fiasco…what’s going on now?
Bruh, the article your commenting on is an explanation of what’s going on since the PSN fiasco, you could just read it, since you opened the post anyways.
However, with that being said, new patch hit and added a bunch of content and balance changes. Discussion of the new content has largely been sidelined by people complaining about the balance changes. Players are frustrated that a meta develops, and then the devs nerf that meta into oblivion because they are trying to prevent “one-size-fits-all” solutions. Another complaint is that it takes far too long to kill enemies unless you are using the exact tool the devs intend you to use. Devs publicly agree that time to kill is excessive at the moment, but don’t believe the solution is just to buff all weapons. They promise to continue working on the balancing to find a happy medium.
That’s the gist of it based on OPs post at any rate.