Cyberpunk 2077 faced a tough reception at launch, but with the Phantom Liberty DLC nearing launch, one CDPR dev feels the RPG was better than history records.

…uh, no. It was a hot mess at launch.

1 point

I enjoyed it on my PC. I did wish there was more of the memory hack things.

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3 points

I’m glad that it seems like they’ve turned around on this game but they cannot be revisionist about the performance of the game at launch. It was quite bad and we have receipts to prove it.

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3 points

Lmao it was not, not by any stretch of the imagination. It was a train wreck on all platforms.

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I waited for 2 full years to try it to wait for the issues to be fixed and it still didn’t do it for me. I don’t really like the mechanics of the game much. It’s good looking but it doesn’t feel good to play.

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3 points

Nah. It was a mess on launch and it’s still kind of a mess. It’s full of dead ends and stuff that doesn’t quite make sense from cut content, wonky bugs everywhere (play long enough and you’ll see a bunch), and whole ass features missing. People need to remember that CDPR’s magic is its writers, not its devs. The Witcher games, when compared with other 3rd person action focused games, aren’t great. We’re talking C+ to B- game design from my perspective. It’s just that the dang stories and settings are so compelling.

There are dozens of games that do what Witcher or CP2077 do (gameplay wise) with vastly more polish and style.

Also I really hate the whole “yer dyin’, V” conceit. It literally does not matter to the gameplay except for one tiny, hidden thing that a lot of players won’t even see. Plus it serves no purpose in the broader narrative than serving as a reason to push V into action … except he/she ALREADY HAS ONE. There’s no need for second inciting event writers, you already wrote 3 of them, one for each background. So basically it’s redundant and the way it’s handled in the story feels like a cop-out. I hate it when the narrative and the game play aren’t aligned; it just feels bad.

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