Hey guys,
I was wondering. With forestry on the horizon and having read all the articles about it, how do you guys currently feel about it?
I am personally quite excited for the “events” that can happen again, making the skill more than just a afk skill. I specifically remember back when we had the evil tree spirit and such I’d get really excited even though it wasn’t that intense or complex. To me it provided a nice break of pace while training the skill.
Curious what you guys think?
I like it but considering I got the log basket/log brace on day 2 I think the rewards should’ve been a little pricier.
Now that it’s been out for a bit: I like the events, but encouraging player interaction with the +10 boost is my favorite part of forestry. I used to play Guild Wars 2, and that game rolled loot/xp drops separately for different players. This made it so having more players around would never be detrimental. Meanwhile, in OSRS, it’s often required or at least beneficial to hop worlds for skilling/pvm tasks so you can be alone, which feels out of place for an otherwise very social MMO. The boost and changes to tree despawning address that for wc really well, and I’ve probably seen more in public chat the last couple days than I’ve seen for the last few months (excluding wintertodt and ge). I’m hoping more content (e.x. salvaging from the sailing blogpost) follows the same route of having more people around being helpful, or at least not actively hurting your xp rates.
tl;dr I’m just happy that forestry encourages being social
Yeah I do agree that often the skills tend to be a stepping stone to the actual part of the content you want to get to.
Having said that I think it also depends on what you want to get out of the game. For most it’s doing X quest, having X gear or killing X monster. Its more rare for people to want to be able to chop redwood for example as a goal, because reaching it is very “boring” to most and it doesn’t amount to as much considering it’s “prestige/bragging rights, value, score”
Maybe that is part of why those skills are stepping stones. The end is much more hollow and boring compared to the learning curve of a combat skill which has this high skill ceiling facilitated by the bosses for example.