Sony seems really determined to include as many dust gathering nooks and crannies as possible on these things.
I don’t understand why they would release a PS5 Pro. For the PS4 / Xbox One generation, it was somewhat justified because 4K TV became widely available and desirable shortly after the release of this generation, making the consoles almost obsolete.
This time around, I don’t see the performance of theses consoles as a big problem. Interest has declined because prices of consoles and games are high, and there are not that many exiting games to play on them.
Making a more powerful variant has some disadvantages too, making game development more complex to support all variants. Microsoft has already suffered from this strategy with the Xbox series X/S.l, e.g:with BG3 local multiplayer
The problem with Xbox is that Microsoft requires parity with both consoles, so the more powerful X constantly gets gimped because the S can’t handle something. With the PS5 and Pro this probably wouldn’t be the case since games aren’t gutted because of a less powerful model requiring parity, so they can just add some higher graphical fidelity to the Pro
It’s it the same problem tho? Xbox S/X can also target different graphics (resolution, frame rate, quality) but feature parity is required.
Would anyone be ok with, for example, split screen multiplayer mode available only on PS5 Pro, but not on PS5 nor PS5 slim?
The difference is how low spec the series S is.
Something like Baldurs Gate 3 on existing PS5 was able to handle everything they needed including the split screen co-op. However, they couldn’t release on Xbox at all because they couldn’t make a version that worked on both S and X but also they weren’t allowed by MS rules to pull features from the S.
A PS5/PS5-Pro pair would be easier since the bottom spec is still about comparable to the Series X and the new tier is just a bit extra for some nice-to-haves and less having to handicap a game to get it to run on the low spec machine. It’s still extra work but shouldn’t mean having to rework an entire game to get it to work at all.
Is a pro really necessary? No. Silly Playstation.
Or perhaps sooner depends on how desperate sony gets or how soon outdated ps5 gets
Outdated?
The biggest complaint I see is that not enough games are utilizing any of its features yet.
Yeah but some games like Final Fantasy run at 30 FPS capped and they suck.
They should start moving those games from fixed 30 FPS to a higher FPS. Doesn’t even need to be fixed 60 FPS. If they enable VRR between 30 and 60/120 they will massively improve the experience.
I understand that some TVs can run VRR down to 20 or 30Hz.
That’s not because of the hardware.
It’s because the developers made a horseshit design choice to go over the top on graphics to specifically target 30FPS. Multiply the power by 10 and tell them everyone has that and they’ll do the same thing, diminishing returns be damned.
That said, PlayStation has, and has convinced most developers to use, performance options to choose between graphics and frame rate.
Wait, which FF runs only at 30fps? The last two (16 and rebirth) have performance modes like has become the standard this generation.
Same, I’m not sold on any of it. And the next generation is going to lean into LLMs, I bet. No thanks.
I don’t think that’s gonna make them postpone releasing a new generation, bud
… this name isn’t polish enough to be the real Noodle Jetski
Or am I wrong doc?