I’m a massive sci fi fan and played the ever loving shit out of Star Citizen for a while there. Loved the 6 degrees of freedom and the capability to be a person or a starship.
I know Starfield is coming in September and I’m excited for what is has to offer but in the interim does anybody have a sci fi/star fighter game they can recommend? I kickstarted Everspace 2 so I can give that a go and I’m almost done with the current No Man’s Sky expedition
Not first person, but Starsector is my go-to for my SciFi fix. Trading, pirating, smuggling organs and selling them on the black market, exploring star systems for suitable planets to establishing your own thriving colony…there is a ton of options and something for everyone.
Oh nice, this totally reminds me of Escape Velocity back in the day. Looks like an updated version. I love it.
Starsector is closer to a strategy game version of escape velocity. A game closer to what you’re envisioning would be Endless Sky
The biggest competitor to Star Citizen right now is Elite: Dangerous. I’ve played it a lot and it’s pretty good. You can play solo or online, too. It can feel a bit slow and it doesn’t hold your hand when it comes to learning how to play. There’s combat, trading, and exploration. Also pretty active communities online.
If you want to go back in time a bit, there’s also the X series from Egosoft that’s spanned back many years. There are a few installments and more is being developed. These games are definitely more colorful in several ways than Elite: Dangerous. More of a focus on the Rule of Cool than trying to be real sims.
Haven’t played Star Wars: Squadrons, so I don’t know the state of the multiplayer side of things. It does offer a solo story mode, apparently. May be worth looking into.
Every now and again I’ll think about games like Freelancer, Freelancer 2, X-Wing, and the Wing Commander franchise for straight sit-in-cockpit combat action. Those are very old- early Mid 1990’s to early 2000’s. If you feel like something retro and can run them, those are options. I wish we had more games styled after those early space sims.
I have to second the Elite Dangerous vote here. Especially if you find an online community to play with. It is part space flight sim, part trading and now part fps. It has its problems, but the expansive scope of it always amazes.
Groups like The Buur Pit are new player friendly and will help a new commander learn. Game can also be had fairly cheaply on its frequent spelials.
Elite Dangerous has been on the downswing for a while now. May not be the greatest time to dive in, when at least their biggest fans on YouTube are talking about chances the company will stop development.
Any tips/thoughts/input for a new ED player then? If I were to give it a go. I don’t know a whole lot about the game but I do have HOTAS/HOSAS setups I can use. One better than the other?
Don’t skip the tutorials. Learn to dock without the autodock. Never fly without a rebuy (the amount to pay to respawn with your previous ship’s setup should you die, otherwise you lose everything)!
HOTAS and HOSAS are welcome, they definitely add to the experience. HOSAS is better for combat but HOTAS is really nice too. I’m on a HOTAS myself.
Play co-op! You join someone’s ship and shoot out of one of their turrets or fighters.
It’s a great way to meet some people to talk with. It’s also nice to play on the same team as other people - much of SF seems - whats the word? Not antisocial - imagine like people who walk by when you’re eating lunch, and shove you into the bushes for the lulz. So it’s nice to find people with a common goal.
More importantly for new players, it can also be a good way of checking out more expensive ships, and it can be a good way of making money - if the person you join can finish the mission.
I am using a Logitech x52 setup at the moment. It is busy game from a control scheme perspective. The flight model is more simulation than arcade so expect complexity.
I will have a look for a few getting started guides if you are interested.
Star Wars: Squadrons
This game was infuriating for the enormous wasted potential that it was. From the day of launch they said they were planning to never update it, add to it, or expand it.
It could have been the successor to X-Wing/TIE Fighter, but they starved it from the beginning. The multiplayer was bad and they only had a few servers in the US, so it was too laggy for everyone overseas.
The game could have been something great, but it was dead out the door.
If you haven’t already, it might be worth checking out TIE Fighter Total Conversion. It’s a fan remake of TIE Fighter built on a massively modded X-Wing Alliance engine that works well on modern computers. It has a pretty faithful recreation of the original TIE Fighter (plus collector’s CD content) campaign, and a reimagined version of it using things that weren’t possible in the original game engine. https://www.moddb.com/mods/tie-fighter-total-conversion-tftc
You’ll need a copy of X-Wing Alliance (available cheap on gog) to run it.
Idk, I’ll take a short and sweet tie fighter tribute with modern graphics over a microtransactioned live service game any day of the week.
Those aren’t the only 2 choices though. Ideally we’d get something like modern visuals on top of the game design of 15-20 years ago. Remember when you could host your own server and play with dozens of people? Remember college LAN parties of Wolfenstein with 60+ players? That’s what this could have been. We need TF2 in space, but we got Overwatch.
Squadron’s ugly flaw (aside from the bad latency caused by US-only servers) was that they copied the current trend in pvp games where it’s a 5v5 battle and everything has to be “balanced.” It was like playing crappy football with Star Wars ships. The objectives were pathetic and matchmaking was so bad that the games were almost always a pathetic wipe because one side was a team of 5 near-pro level gamers vs 5 solo newbies.
Still, it was gorgeous. And in VR it was chef’s kiss
With some patching it could live up to its potential, but as it is it’s sadly a dream that never came true.
There’s always No Man’s Sky, I haven’t played it for a year or so but I know they have added a ton of new stuff in the last few updates. Maybe not completely fulfilling, but could kill some time pleasantly
I always give it a go but the loop winds up losing me within 10 hours of play or so. Love the art and idea behind it but struggle with the gameplay :/
Someone once described No Man’s Sky is as “wide as the sea, deep as a puddle.”
That sums it up perfectly for me. It’s a gorgeous, immense game with nothing of substance to do. I’ve tried returning to it several times, and each time I get bored in a few hours.
I felt that way at first, but ever since the big turning point update it’s gotten a lot more layered and complex, to the point where I’ve gone from underwhelmed at the options to overwhelmed at the number of things I could be doing.
Gotta mention FTL: Faster Than Light. Not a 6dof game, but great fun commanding your crew and navigating some fun encounters.