Patch 2.13 for Cyberpunk 2077 and Phantom Liberty is being rolled out! It includes support for AMD FidelityFX Super Resolution 3 with Frame Generation. Please note that this update is PC-only!
Keep in mind that despite the version mismatch between PC and console, Cross Progression will still function properly.
For details, check out the list of changes below.
- Added support for AMD FidelityFX Super Resolution 3 with Frame Generation.
- More information can be found in this article on the Support website.
- Added support for Intel Xe Super Sampling 1.3.
- It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
- Added a new “Utilities” tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
- Other stability and visual fixes.
The 2.13 update is terrible; it doesn’t work at all.
I’m actually surprised that they pushed such a big update. I hope they will continue to push more updates.
This game keeps giving me pleasant surprises.
I wonder how they can justify adding FSR 3 instead of 3.1 when the latter has been out for months and it’s a significant update over 3.
Also, it looks like FSR 3 upscaling is so badly implemented that FSR 2 looks better in this.
Not a great look for an Nvidia sponsored game.
Since they are still rolling out updates, here’s hope that the Feedback Loop bug can be fixed…anytime…in the not so distant future.
Member when they released this game and it was absolutely broken garbage? And how they spend 4 years slowly repairing, updating and fixing the game…for free? Member how you only purchased the game once, and it didn’t cost you anything for the game to keep being updated? I member.
Y’all complain too much …
Many of the complaints are that the game released broken and took so long to get to a finished state. Updates and DLC weren’t meant to be for finishing an unfinished and broken game post-launch but to improve and expand upon a finished game. If it were launched as a beta, that’s a different story, but this was sold and advertised as a finished, functional product.
Huh? For those of us that paid $90 for a broken game, I think we have a good reason to complain that four years later the game still needs repairing. Sure a company like EA or Ubisoft wouldn’t have fixed it but nonetheless there is a fair reason to complain. CDPR wants to salvage their reputation which is why I bet they are doing it—EA and Ubisoft don’t have a reputation to salvage at this point.
Huh? For those of us that paid $90 for a broken game…
Aaaand there it is. Don’t preorder games if you don’t want to gamble your money.
GOG’s refund policy is good enough that preordered games can get refunded anyways if they are poor. The ability to preload was worth preordering considering the practically zero downside with GOG. I could have refunded after playing but my computer was powerful enough to push through and still have the performance not be too poor except in a select few areas.
But regardless of the preorder situation, suggesting that this is things done right and we complain too much because there were 4 years of updates improving the state still is a strange stance to take. A game shouldn’t be released in a state that it needs 4 years of updates for most users.